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path: root/src/genworld.cpp
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2011-12-19(svn r23611) -Add: run the begin of the script already while generating, and ↵truebrain
don't sleep on DoCommand while doing so
2011-12-19(svn r23609) -Add: save/load all GameScript related materialtruebrain
2011-12-19(svn r23601) -Fix: fix the conflict in window numbertruebrain
2011-12-10(svn r23480) -Fix [FS#4594]: replace OS error messages with internal error ↵rubidium
messages when that's possible
2011-12-10(svn r23470) -Codechange: move declaration of SwitchToMode to a header ↵rubidium
instead of declaring it in 6 other files
2011-11-30(svn r23376) -Remove: on popular demand, remove my (revoked) name from ↵truebrain
comments in the code. It was silly to name me like that to begin with ;) (based on patch by HackaLittleBit)
2011-08-24(svn r22819) -Fix: include the header where it should be includedrubidium
2011-08-24(svn r22818) -Fix [FS#4742] (r22796, rlongago): don't spawn threads for ↵rubidium
world generation and NewGRF scanning when using the dedicated or null video driver regardless of the used blitter
2011-08-21(svn r22789) -Codechange: rename generation window class to modal progressrubidium
2011-08-21(svn r22788) -Codechange: move modal progress related functions and ↵rubidium
variables to progress.cpp/h
2011-08-21(svn r22786) -Codechange: rename genworld mutices to model_progress muticesrubidium
2011-01-22(svn r21890) -Cleanup: remove some unneeded includesrubidium
2011-01-18(svn r21833) -Fix [FS#4427]: desync debug savegames might not be actually ↵rubidium
saved in case threading is enabled, which is enabled by default
2010-09-17(svn r20822) -Fix [FS#3707]: deadlock when aborting map generation on windowsyexo
2010-08-26(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to ↵rubidium
some headers
2010-08-22(svn r20591) -Codechange: make sure _date_fract is set when SetDate is ↵rubidium
called. Some places wouldn't reset _date_fract correctly at all
2010-08-08(svn r20411) -Codechange: rename unmovables as quite a lot of them are ↵rubidium
actually movable; e.g. HQ and owned land are pretty movable.
2010-08-02(svn r20320) -Doc: Small Doxygen and normal comment fixes, and an missed ↵alberth
addition.
2010-07-19(svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be ↵rubidium
missed :)
2010-07-19(svn r20190) -Codechange: unVARDEF _generate_world and move it to genworldrubidium
2010-06-05(svn r19934) -Fix [FS#3857]: When 'pause on new game' is set, pause the game ↵frosch
before CleanupGeneration() to avoid conflicts with concurrent GUI code.
2010-06-05(svn r19933) -Fix [FS#3804]: Keep _current_company and _local_company in ↵frosch
sync during GUI operation.
2010-04-08(svn r19589) -Change: add some more useful information to the desync log and ↵rubidium
unify the formatting
2010-01-18(svn r18861) -Doc: more doxygen documentation in genworld filessmatz
2010-01-17(svn r18853) -Codechange: apply coding style to GenWorld's enums, structs ↵smatz
and typedefs
2010-01-15(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, ↵rubidium
if a header require a header make it include that header
2009-12-15(svn r18506) -Fix [FS#3368]: no error message was created for the first ↵rubidium
fatal NewGRF error.
2009-11-21(svn r18207) -Fix [FS#3324] (r11961): [NewGRF] When starting a new game the ↵rubidium
values of action D variable 13 were incorrect
2009-10-04(svn r17693) -Cleanup: remove some unneeded includesrubidium
2009-09-19(svn r17570) -Fix: a number of Doxygen warnings about missing parameters, ↵rubidium
which were sometimes missing and sometimes just typos
2009-09-01(svn r17339) -Codechange: move thread related files to their own directory ↵rubidium
(like done for video, music, sound, etc)
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-08-06(svn r17097) -Fix [FS#3092] (r13256): make restart command work again and ↵rubidium
make the help show how it works and how it doesn't work
2009-05-06(svn r16242) -Codechange: rework pausingrubidium
-Fix [FS#2864]: autopause and manual pausing conflict with eachother -Fix: new game + pause on new game + autopause make the game not unpause on the first join
2009-05-03(svn r16220) -Fix [FS#2862]: possible crashes when quiting OpenTTD or ↵rubidium
forcing resizes/redraws of the screen during map generation
2009-04-19(svn r16088) -Codechange: merge HighLightStyle and ViewportHighlightMode as ↵rubidium
they are basically the same thing
2009-03-12(svn r15689) -Fix [FS#2720]: do not crash when the generate map doesn't ↵rubidium
contain a suitable location for a town.
2009-03-12(svn r15688) -Codechange: unifiy cleaning up the map generation (normal and ↵rubidium
abort)
2009-02-14(svn r15495) -Revert (r15383,r15422): Loading NewGRFs depends on correct ↵yexo
settings, but the economy can only be started after loading NewGRFs. In short: r15383 causes more problems then it's worth.
2009-02-09(svn r15428) -Codechange: consistently use colour instead of having both ↵rubidium
color and colour.
2009-02-08(svn r15422) -Fix [FS#2623] (r15383): loading NewGRFs before copying the ↵rubidium
settings.
2009-02-08(svn r15410) -Cleanup: get rid of most of the references to the 'patches' ↵rubidium
except where it's used for backward compatability.
2009-02-04(svn r15342) -Feature: allow changing town layout in the 'Found new town' windowsmatz
2009-01-31(svn r15299) -Cleanup: remove many redundant includessmatz
2009-01-21(svn r15190) -Feature: Allow terraforming of the tiles at the edges of the map.Yexo
2009-01-20(svn r15158) -Cleanup: remove some unused/unneeded cruft from the thread ↵rubidium
generalisation.
2009-01-12(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵truebrain
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
2009-01-04(svn r14828) -Codechange: move most of save/load-specific code to separate filessmatz
2008-12-29(svn r14772) -Codechange: make the "dump log of game to reproduce" desync ↵rubidium
debug stuff a runtime configurable debug option instead of a compile time option.
2008-12-28(svn r14754) -Codechange: get rid of _cmd_text and just pass it as ↵rubidium
(optional) parameter.