Age | Commit message (Collapse) | Author |
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threads. (JGR)
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SaveLoadOperation to avoid nameclash with windows compiler toolkit.
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DetailedFileType.
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disable-able by using -dnet=0
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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pending persistent storage changes.
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loop. (monoid)
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don't sleep on DoCommand while doing so
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messages when that's possible
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instead of declaring it in 6 other files
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comments in the code. It was silly to name me like that to begin with ;) (based on patch by HackaLittleBit)
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world generation and NewGRF scanning when using the dedicated or null video driver regardless of the used blitter
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variables to progress.cpp/h
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saved in case threading is enabled, which is enabled by default
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some headers
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called. Some places wouldn't reset _date_fract correctly at all
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actually movable; e.g. HQ and owned land are pretty movable.
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addition.
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missed :)
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before CleanupGeneration() to avoid conflicts with concurrent GUI code.
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sync during GUI operation.
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unify the formatting
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and typedefs
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if a header require a header make it include that header
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fatal NewGRF error.
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values of action D variable 13 were incorrect
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which were sometimes missing and sometimes just typos
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(like done for video, music, sound, etc)
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make the help show how it works and how it doesn't work
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-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
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forcing resizes/redraws of the screen during map generation
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they are basically the same thing
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contain a suitable location for a town.
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