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2010-07-19(svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be ↵rubidium
missed :)
2010-07-19(svn r20190) -Codechange: unVARDEF _generate_world and move it to genworldrubidium
2010-06-05(svn r19934) -Fix [FS#3857]: When 'pause on new game' is set, pause the game ↵frosch
before CleanupGeneration() to avoid conflicts with concurrent GUI code.
2010-06-05(svn r19933) -Fix [FS#3804]: Keep _current_company and _local_company in ↵frosch
sync during GUI operation.
2010-04-08(svn r19589) -Change: add some more useful information to the desync log and ↵rubidium
unify the formatting
2010-01-18(svn r18861) -Doc: more doxygen documentation in genworld filessmatz
2010-01-17(svn r18853) -Codechange: apply coding style to GenWorld's enums, structs ↵smatz
and typedefs
2010-01-15(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, ↵rubidium
if a header require a header make it include that header
2009-12-15(svn r18506) -Fix [FS#3368]: no error message was created for the first ↵rubidium
fatal NewGRF error.
2009-11-21(svn r18207) -Fix [FS#3324] (r11961): [NewGRF] When starting a new game the ↵rubidium
values of action D variable 13 were incorrect
2009-10-04(svn r17693) -Cleanup: remove some unneeded includesrubidium
2009-09-19(svn r17570) -Fix: a number of Doxygen warnings about missing parameters, ↵rubidium
which were sometimes missing and sometimes just typos
2009-09-01(svn r17339) -Codechange: move thread related files to their own directory ↵rubidium
(like done for video, music, sound, etc)
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-08-06(svn r17097) -Fix [FS#3092] (r13256): make restart command work again and ↵rubidium
make the help show how it works and how it doesn't work
2009-05-06(svn r16242) -Codechange: rework pausingrubidium
-Fix [FS#2864]: autopause and manual pausing conflict with eachother -Fix: new game + pause on new game + autopause make the game not unpause on the first join
2009-05-03(svn r16220) -Fix [FS#2862]: possible crashes when quiting OpenTTD or ↵rubidium
forcing resizes/redraws of the screen during map generation
2009-04-19(svn r16088) -Codechange: merge HighLightStyle and ViewportHighlightMode as ↵rubidium
they are basically the same thing
2009-03-12(svn r15689) -Fix [FS#2720]: do not crash when the generate map doesn't ↵rubidium
contain a suitable location for a town.
2009-03-12(svn r15688) -Codechange: unifiy cleaning up the map generation (normal and ↵rubidium
abort)
2009-02-14(svn r15495) -Revert (r15383,r15422): Loading NewGRFs depends on correct ↵yexo
settings, but the economy can only be started after loading NewGRFs. In short: r15383 causes more problems then it's worth.
2009-02-09(svn r15428) -Codechange: consistently use colour instead of having both ↵rubidium
color and colour.
2009-02-08(svn r15422) -Fix [FS#2623] (r15383): loading NewGRFs before copying the ↵rubidium
settings.
2009-02-08(svn r15410) -Cleanup: get rid of most of the references to the 'patches' ↵rubidium
except where it's used for backward compatability.
2009-02-04(svn r15342) -Feature: allow changing town layout in the 'Found new town' windowsmatz
2009-01-31(svn r15299) -Cleanup: remove many redundant includessmatz
2009-01-21(svn r15190) -Feature: Allow terraforming of the tiles at the edges of the map.Yexo
2009-01-20(svn r15158) -Cleanup: remove some unused/unneeded cruft from the thread ↵rubidium
generalisation.
2009-01-12(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵truebrain
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
2009-01-04(svn r14828) -Codechange: move most of save/load-specific code to separate filessmatz
2008-12-29(svn r14772) -Codechange: make the "dump log of game to reproduce" desync ↵rubidium
debug stuff a runtime configurable debug option instead of a compile time option.
2008-12-28(svn r14754) -Codechange: get rid of _cmd_text and just pass it as ↵rubidium
(optional) parameter.
2008-09-30(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.rubidium
2008-09-30(svn r14421) -Codechange: rename all player variables/types to company *or* ↵rubidium
client so it is immediatelly clear which one you are working with.
2008-07-18(svn r13731) -Codechange: make a pool of the array of players.rubidium
2008-06-08(svn r13417) -Fix (r12945, r13413): freeing the ThreadObjects in a manner ↵rubidium
that hopefully doesn't cause crashes.
2008-06-08(svn r13412) -Add: OTTDThreadTerminateFunc, for all thread systems, which is ↵truebrain
called when a thread is terminated. Now GenWorld- and SaveLoad-thread cleanup theirselves correctly, while Fibers don't (as that causes access-violations)
2008-06-08(svn r13411) -Codechange: remove the return value from the thread procs ↵rubidium
because it is never used.
2008-05-29(svn r13325) -Codechange: split the client-side only settings from the ↵rubidium
settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
2008-05-29(svn r13320) -Codechange: move some enums from openttd.h to more logical ↵rubidium
locations.
2008-05-25(svn r13251) -Codechange: rename _patches to _settings as that is more logic.rubidium
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
2008-05-07(svn r12987) -Codechange: split viewport and tile selection.rubidium
2008-05-06(svn r12971) -Documentation: add @file in files that missed them and add ↵rubidium
something more than whitespace as description of files that don't have a description.
2008-04-17(svn r12755) -Fix (r12706): aborting map generation was not properly handledglx
2008-04-14(svn r12706) -Merge: the thread rewrite from NoAI. The rewrite makes the ↵rubidium
threading we have better extendable.
2008-03-31(svn r12490) -Codechange: rename engine.h to engine_func.h and remove ↵rubidium
unneeded inclusions of engine.h and/or replace them with engine_type.h.
2008-01-29(svn r12004) -Codechange: refactor the random functions to reduce code ↵rubidium
duplication.
2008-01-22(svn r11947) -Feature: Make use of new sprites added by Action5 type 0D.frosch
Tiles which only consist of shore do not flood anymore, instead they get removed if they are no longer connected to flooding water.
2008-01-15(svn r11867) -Fix: do not reset changes to persistent storages during world ↵rubidium
generation. -Fix: store changes to persistent storages after performing all the game logic instead of resetting them.
2008-01-13(svn r11834) -Codechange: only include settings_type.h if needed.rubidium