Age | Commit message (Collapse) | Author |
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missed :)
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before CleanupGeneration() to avoid conflicts with concurrent GUI code.
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sync during GUI operation.
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unify the formatting
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and typedefs
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if a header require a header make it include that header
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fatal NewGRF error.
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values of action D variable 13 were incorrect
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which were sometimes missing and sometimes just typos
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(like done for video, music, sound, etc)
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make the help show how it works and how it doesn't work
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-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
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forcing resizes/redraws of the screen during map generation
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they are basically the same thing
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contain a suitable location for a town.
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abort)
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settings, but the economy can only be started after loading NewGRFs. In short: r15383 causes more problems then it's worth.
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color and colour.
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settings.
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except where it's used for backward compatability.
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generalisation.
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see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
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debug stuff a runtime configurable debug option instead of a compile time option.
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(optional) parameter.
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client so it is immediatelly clear which one you are working with.
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that hopefully doesn't cause crashes.
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called when a thread is terminated. Now GenWorld- and SaveLoad-thread cleanup theirselves correctly, while Fibers don't (as that causes access-violations)
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because it is never used.
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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locations.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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something more than whitespace as description of files that don't have a description.
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threading we have better extendable.
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unneeded inclusions of engine.h and/or replace them with engine_type.h.
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duplication.
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Tiles which only consist of shore do not flood anymore, instead they get removed if they are no longer connected to flooding water.
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generation.
-Fix: store changes to persistent storages after performing all the game logic instead of resetting them.
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