Age | Commit message (Collapse) | Author |
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don't sleep on DoCommand while doing so
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messages when that's possible
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instead of declaring it in 6 other files
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comments in the code. It was silly to name me like that to begin with ;) (based on patch by HackaLittleBit)
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world generation and NewGRF scanning when using the dedicated or null video driver regardless of the used blitter
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variables to progress.cpp/h
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saved in case threading is enabled, which is enabled by default
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some headers
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called. Some places wouldn't reset _date_fract correctly at all
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actually movable; e.g. HQ and owned land are pretty movable.
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addition.
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missed :)
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before CleanupGeneration() to avoid conflicts with concurrent GUI code.
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sync during GUI operation.
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unify the formatting
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and typedefs
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if a header require a header make it include that header
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fatal NewGRF error.
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values of action D variable 13 were incorrect
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which were sometimes missing and sometimes just typos
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(like done for video, music, sound, etc)
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make the help show how it works and how it doesn't work
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-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
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forcing resizes/redraws of the screen during map generation
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they are basically the same thing
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contain a suitable location for a town.
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abort)
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settings, but the economy can only be started after loading NewGRFs. In short: r15383 causes more problems then it's worth.
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color and colour.
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settings.
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except where it's used for backward compatability.
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generalisation.
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see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
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debug stuff a runtime configurable debug option instead of a compile time option.
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