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path: root/src/gamelog_internal.h
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2021-06-15Change: rework GLOG chunk to be more like the restPatric Stout
Basically it is very similar to Vehicles, where there first is a type field, followed by data of that type. So this commit makes it looks like how Vehicles solved that. This removes a lot of custom "keeping track of length" stuff.
2019-11-10Cleanup: Removed SVN headersS. D. Cloudt
2019-02-03Codechange: Separate gamelog revision length from network revision lengthNiels Martin Hansen
2010-01-15(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, ↵rubidium
if a header require a header make it include that header
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-03-30(svn r15893) -Add: watermark crash.sav and don't generate crash information ↵glx
if a loaded crash.sav causes a crash
2009-02-08(svn r15410) -Cleanup: get rid of most of the references to the 'patches' ↵rubidium
except where it's used for backward compatability.
2009-01-04(svn r14828) -Codechange: move most of save/load-specific code to separate filessmatz