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2020-05-10Fix: Stop any gamelog action when recovering from SlError()glx
2019-11-10Cleanup: Removed SVN headersS. D. Cloudt
2018-04-29Remove: WinCE supportPatric Stout
2012-02-05(svn r23901) -Fix: memory leak everytime one clicked a savegame in the load GUIsmatz
2011-10-30(svn r23065) -Add: -q option to read a savegame, write some general info and ↵yexo
exit
2011-05-02(svn r22411) -Document: another bunch of bitsrubidium
2010-08-28(svn r20674) -Codechange: Remove declared functions that do not exist ↵alberth
(anymore) otherwise.
2010-06-13(svn r19972) -Change: Use the md5sum from the previous save of the game for ↵frosch
BaNaNaS instead of the initial (when the grf was added) md5sum from the gamelog. Neither method is 'better', but this way it is independent from the gamelog.
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-03-30(svn r15893) -Add: watermark crash.sav and don't generate crash information ↵glx
if a loaded crash.sav causes a crash
2009-02-08(svn r15410) -Cleanup: get rid of most of the references to the 'patches' ↵rubidium
except where it's used for backward compatability.
2009-01-23(svn r15225) -Fix (r15126): searching for 'missing' NewGRFs gave the ↵rubidium
'compatability loaded' NewGRF instead of the one that we're actually looking for
2008-07-24(svn r13816) -Fix [FS#2150]: check for vehicle length changes outside a ↵smatz
depot (callback 0x11) and give a warning about that
2008-07-18(svn r13727) -Fix (r13375): compilation with NO_DEBUG_MESSAGES was brokensmatz
2008-06-03(svn r13375) -Add: logging of actions that could possibly cause desyncs and ↵smatz
crashes to simplify debugging. See readme.txt for details