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path: root/src/gamelog.cpp
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2009-03-30(svn r15893) -Add: watermark crash.sav and don't generate crash information ↵glx
if a loaded crash.sav causes a crash
2009-02-08(svn r15410) -Cleanup: get rid of most of the references to the 'patches' ↵rubidium
except where it's used for backward compatability.
2009-01-31(svn r15299) -Cleanup: remove many redundant includessmatz
2009-01-27(svn r15285) -Fix: valgrind complaining about reading uninitialised memory ↵rubidium
when saving
2009-01-23(svn r15225) -Fix (r15126): searching for 'missing' NewGRFs gave the ↵rubidium
'compatability loaded' NewGRF instead of the one that we're actually looking for
2009-01-23(svn r15216) -Feature: native support for Transport Tycoon (Original) ↵smatz
savegames. Based on SVXConverter's source code and documentation by Roman Vetter
2009-01-04(svn r14828) -Codechange: move most of save/load-specific code to separate filessmatz
2008-09-29(svn r14414) -Fix: replace instances of strncpy with strecpy as strncpy ↵rubidium
doesn't guarantee the resulting string is '\0'-terminated.
2008-07-24(svn r13816) -Fix [FS#2150]: check for vehicle length changes outside a ↵smatz
depot (callback 0x11) and give a warning about that
2008-07-18(svn r13727) -Fix (r13375): compilation with NO_DEBUG_MESSAGES was brokensmatz
2008-06-15(svn r13520) -Fix (r13375): pointer has to be valid before it can be loaded ↵smatz
to (SLE_STR)
2008-06-06(svn r13396) -Fix (r13375): assertion failing when changing grfs in game ↵glx
(compatible grfs)
2008-06-03(svn r13375) -Add: logging of actions that could possibly cause desyncs and ↵smatz
crashes to simplify debugging. See readme.txt for details