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2012-09-09(svn r24516) -Add: [GS] Support ##plural pragma in GS lang files.frosch
2012-09-09(svn r24515) -Fix: GStexts were compied incompletely when containing certain ↵frosch
string codes.
2012-08-20(svn r24487) -Codechange [FS#5236]: make several DoesContentExist return the ↵yexo
path instead of a boolean (LordAro)
2012-08-13(svn r24468) -Add [FS#5219]: API compatibility scripts for Goal Scripts ↵yexo
(Hirundo)
2012-07-15(svn r24406) -Feature: Allow game scripts to monitor cargo pickups and ↵alberth
deliveries done by companies.
2012-05-26(svn r24291) -Add: [Script] ScriptEventRoadReconstruction.frosch
2012-05-26(svn r24290) -Add: [Script] ScriptEventExclusiveTransportRights.frosch
2012-05-26(svn r24289) -Add: [Script] Base class for script events involving a company ↵frosch
and a town.
2012-04-09(svn r24108) -Fix [FS#5142]: When starting GS or AI, always use the settings ↵frosch
of the game, not the new-game settings.
2012-02-19(svn r23969) -Codechange: trunk heads to 1.3 nowrubidium
2012-01-22(svn r23837) -Feature [FS#4994]: [NoGo] Allow querying orders of vehiclesrubidium
2012-01-03(svn r23747) -Fix (r23746): forgot one more casetruebrain
2012-01-03(svn r23746) -Fix: also set 'info' to NULL if 'instance' dies (for both AI ↵truebrain
and GS); avoids invalid memory reads
2012-01-03(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp filesrubidium
2012-01-03(svn r23735) -Codechange: remove ~50 includes from headers that weren't neededrubidium
2012-01-03(svn r23731) -Add: add GSGoal::Question(), to ask a question to a(ll) ↵truebrain
company(ies). It can contain random text, and at most 3 buttons from a collection of 17
2012-01-02(svn r23720) -Fix/Feature [FS#4935]: show the script debug window also when ↵rubidium
the game script crashes
2012-01-02(svn r23718) -Fix [FS#4936]: rescanai caused crash when the AI settings of ↵rubidium
an AI was opened
2011-12-19(svn r23635) -Add: introduce GSText, to allow translating GameScript text, ↵truebrain
even over network
2011-12-19(svn r23634) -Add: support language files for GameScript (Rubidium)truebrain
2011-12-19(svn r23632) -Add: GSCompanyMode, to change company in GameScriptstruebrain
2011-12-19(svn r23631) -Add: ScriptWindow, to manipulate windows on the client ↵truebrain
(GameScript only)
2011-12-19(svn r23630) -Add: a Goal GUI to show your current goalstruebrain
2011-12-19(svn r23627) -Add: ScriptNews::Create, to create custom news messages ↵truebrain
(GameScript only)
2011-12-19(svn r23625) -Add: ScriptViewport::ScrollTo, for SinglePlayer only ↵truebrain
(GameScript only)
2011-12-19(svn r23623) -Add: allow bi-directional communication with the AdminPort and ↵truebrain
GameScript
2011-12-19(svn r23622) -Add: a set of events to trigger in a GameScripttruebrain
2011-12-19(svn r23621) -Add: allow manipulation of signs via GameScriptstruebrain
2011-12-19(svn r23618) -Add: ScriptGame::Pause, ScriptGame::Unpause, and ↵truebrain
ScriptGame::GetLandscape (GameScript only)
2011-12-19(svn r23615) -Add: more API functions exposed to NoGo (part 2)truebrain
2011-12-19(svn r23614) -Add: more API functions exposed to NoGo (part 1)truebrain
2011-12-19(svn r23613) -Add: allow IsDeveloperOnly in info.nut, to indicate if you can ↵truebrain
select this GS via the GUI (optional, defaults to false)
2011-12-19(svn r23612) -Add: allow importing libraries in the same way as AI does, ↵truebrain
only with GS prefix (and in game/library)
2011-12-19(svn r23609) -Add: save/load all GameScript related materialtruebrain
2011-12-19(svn r23607) -Add: wire GameScript in all the GUIstruebrain
2011-12-19(svn r23606) -Add: GameScanner, to auto-detect game scripts, and wire it in ↵truebrain
the console
2011-12-19(svn r23604) -Add: initial support for GameScriptstruebrain