Age | Commit message (Collapse) | Author |
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This is a C++11 feature that allows the compiler to check that a virtual
member declaration overrides a base-class member with the same signature.
Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked
as virtual despite being a template.
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This switch has been a pain for years. Often disabling broke
compilation, as no developer compiles OpenTTD without, neither do
any of our official binaries.
Additionaly, it has grown so hugely in our codebase, that it
clearly shows that the current solution was a poor one. 350+
instances of "#ifdef ENABLE_NETWORK" were in the code, of which
only ~30 in the networking code itself. The rest were all around
the code to do the right thing, from GUI to NewGRF.
A more proper solution would be to stub all the functions, and
make sure the rest of the code can simply assume network is
available. This was also partially done, and most variables were
correct if networking was disabled. Despite that, often the #ifdefs
were still used.
With the recent removal of DOS, there is also no platform anymore
which we support where networking isn't working out-of-the-box.
All in all, it is time to remove the ENABLE_NETWORK switch. No
replacement is planned, but if you feel we really need this option,
we welcome any Pull Request which implements this in a way that
doesn't crawl through the code like this diff shows we used to.
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macro _WIN32
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Just a typo fix in a code comment line.
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the return is not NULL)
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and strecat.
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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page elements for a given page
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texts
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starting with '.' as valid translations, resulting in languages with empty name, which causes trouble.
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would also change the settings using the default even though they were not allowed to change in-game
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Eagle_rainbow)
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progressing, thus break-on-log now works also for Game Scripts.
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string codes.
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path instead of a boolean (LordAro)
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(Hirundo)
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deliveries done by companies.
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and a town.
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of the game, not the new-game settings.
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