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Erich/openttd
chunnel
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signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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Author
2021-08-15
Change: rebrand 1.12.0 to 12.0
Patric Stout
2021-06-17
Cleanup: [Script] Use nullptr instead of 0 or NULL
Rubidium
2021-06-15
Cleanup: remove some unneeded c_str() calls
Rubidium
2021-06-13
Codechange: convert printf DEBUG statements to fmt Debug statements
rubidium42
2021-05-03
Codechange: Replace FOR_ALL_TARS with range-based for loops
glx22
2021-03-14
Change: Heading for 1.12 now (#8862)
Patric Stout
2020-12-27
Codechange: Use std::string in file scanners.
Michael Lutz
2020-12-27
Codechange: Even more std::string usage in file IO.
Michael Lutz
2020-12-25
Codechange: use C++11 constructs for for-each loops (#8432)
Patric Stout
2020-12-25
Fix #6468: don't store version of AIs-started-via-console in name
Patric Stout
2020-07-16
Change: rewrote squirrel_export in CMake
glx
2020-06-05
Add: introduce CMake for project management
Patric Stout
2020-06-01
Add: [Script] Native priority queue; useful e.g. for pathfinders.
Michael Lutz
2020-05-22
Feature: Push-buttons on storybook pages (#7896)
Niels Martin Hansen
2020-05-21
Codechange: Store GS lang texts in std::strings.
Michael Lutz
2020-02-14
Codechange: Simplify CheckAPIVersion()
glx
2020-02-08
Change: Heading for 1.11 now
glx
2019-11-10
Cleanup: Removed SVN headers
S. D. Cloudt
2019-09-07
Fix #7188: check the validity of command callback for scripts (#7701)
glx22
2019-05-23
Fix #7600: Don't read uninitialised memory when parsing GS language files.
Michael Lutz
2019-05-01
Add: New RoadType API functions.
peter1138
2019-05-01
Fix 2bb80d2: really increase the maximum number of GameScript texts to 64k (#...
glx22
2019-04-29
Codechange: Remove Company/OwnerByte types
Charles Pigott
2019-04-10
Codechange: Use null pointer literal instead of the NULL macro
Henry Wilson
2019-04-09
Codechange: If something is a vector of strings, use a vector of strings inst...
Michael Lutz
2019-04-09
Codechange: Use std::vector instead of AutoDeleteSmallVector in GS text handl...
Michael Lutz
2019-04-09
Fix: Don't crash if reading a GS string file from disk produces an error.
Michael Lutz
2019-03-26
Cleanup: Remove unused size template parameters from SmallMap and Auto[Free|D...
Henry Wilson
2019-03-26
Codechange: Replaced SmallVector::[Begin|End]() with std alternatives
Henry Wilson
2019-03-26
Codechange: Replaced SmallVector::Append() with std::vector::[push|emplace]_b...
Henry Wilson
2019-03-26
Codechange: Replace SmallVector::Length() with std::vector::size()
Henry Wilson
2019-03-24
Codechange: Use override specifer for overriding member declarations
Henry Wilson
2019-03-20
Remove: ENABLE_NETWORK switch
Patric Stout
2019-03-03
Change: Heading for 1.10 now (#7319)
frosch
2019-02-23
Add: Show performance of AI and GS in framerate window
Niels Martin Hansen
2018-12-27
Fix: [Win32] WIN32 may not be defined, always prefer the compiler predefined ...
glx
2018-10-31
Doc: Lots and lots of doxymentation fixes
Charles Pigott
2018-04-23
Fix: Typo in game.hpp
gdinit
2018-04-22
Feature #6459: API for querying network clients from GS (#6736)
Pavel Stupnikov
2018-03-14
(svn r27993) -Change: Heading for 1.9 now
frosch
2017-08-13
(svn r27893) -Codechange: Use fallthrough attribute. (LordAro)
frosch
2017-03-11
(svn r27780) -Update: Numbers
frosch
2017-02-26
(svn r27756) -Codechange: Add StringTab enum
frosch
2016-03-01
(svn r27518) -Update: Numbers
frosch
2015-03-17
(svn r27192) -Change: heading for 1.6 now
frosch
2014-09-21
(svn r26893) -Feature: ScriptStationList_Cargo for sorting cargo by from and via
fonsinchen
2014-09-06
(svn r26774) -Cleanup [Squirrel]: remove _SC macro
rubidium
2014-09-06
(svn r26771) -Cleanup: remove OTTD2SQ and SQ2OTTD
rubidium
2014-04-25
(svn r26511) -Codechange: use strecpy in game_text
rubidium
2014-04-25
(svn r26509) -Codechange: replace strdup with stredup (the latter ensures the...
rubidium
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