Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
Eagle_rainbow)
|
|
progressing, thus break-on-log now works also for Game Scripts.
|
|
|
|
string codes.
|
|
path instead of a boolean (LordAro)
|
|
(Hirundo)
|
|
deliveries done by companies.
|
|
|
|
|
|
and a town.
|
|
of the game, not the new-game settings.
|
|
|
|
|
|
|
|
and GS); avoids invalid memory reads
|
|
|
|
|
|
company(ies). It can contain random text, and at most 3 buttons from a collection of 17
|
|
the game script crashes
|
|
an AI was opened
|
|
even over network
|
|
|
|
|
|
(GameScript only)
|
|
|
|
(GameScript only)
|
|
(GameScript only)
|
|
GameScript
|
|
|
|
|
|
ScriptGame::GetLandscape (GameScript only)
|
|
|
|
|
|
select this GS via the GUI (optional, defaults to false)
|
|
only with GS prefix (and in game/library)
|
|
|
|
|
|
the console
|
|
|