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path: root/src/game/game_text.cpp
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2021-05-03Codechange: Replace FOR_ALL_TARS with range-based for loopsglx22
2020-12-27Codechange: Use std::string in file scanners.Michael Lutz
2020-12-27Codechange: Even more std::string usage in file IO.Michael Lutz
2020-05-21Codechange: Store GS lang texts in std::strings.Michael Lutz
2019-11-10Cleanup: Removed SVN headersS. D. Cloudt
2019-05-23Fix #7600: Don't read uninitialised memory when parsing GS language files.Michael Lutz
2019-05-01Fix 2bb80d2: really increase the maximum number of GameScript texts to 64k ↵glx22
(#7555)
2019-04-10Codechange: Use null pointer literal instead of the NULL macroHenry Wilson
2019-04-09Codechange: If something is a vector of strings, use a vector of strings ↵Michael Lutz
instead of an AutoFreeSmallVector.
2019-04-09Codechange: Use std::vector instead of AutoDeleteSmallVector in GS text ↵Michael Lutz
handling.
2019-04-09Fix: Don't crash if reading a GS string file from disk produces an error.Michael Lutz
The raw_strings vector may not include NULLs as no consumer can deal with it.
2019-03-26Codechange: Replaced SmallVector::[Begin|End]() with std alternativesHenry Wilson
2019-03-26Codechange: Replaced SmallVector::Append() with ↵Henry Wilson
std::vector::[push|emplace]_back()
2019-03-26Codechange: Replace SmallVector::Length() with std::vector::size()Henry Wilson
2019-03-24Codechange: Use override specifer for overriding member declarationsHenry Wilson
This is a C++11 feature that allows the compiler to check that a virtual member declaration overrides a base-class member with the same signature. Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked as virtual despite being a template.
2018-10-31Doc: Lots and lots of doxymentation fixesCharles Pigott
2014-09-06(svn r26774) -Cleanup [Squirrel]: remove _SC macrorubidium
2014-09-06(svn r26771) -Cleanup: remove OTTD2SQ and SQ2OTTDrubidium
2014-04-25(svn r26511) -Codechange: use strecpy in game_textrubidium
2014-04-25(svn r26509) -Codechange: replace strdup with stredup (the latter ensures ↵rubidium
the return is not NULL)
2014-04-24(svn r26506) -Codechange: replace most of vsnprintf with vseprintfrubidium
2014-04-24(svn r26505) -Fix (r23634, r26493): Incorrect usage of strecpy/strecatfrosch
2014-04-24(svn r26504) -Fix (r26499): Obiwan and his gang.frosch
2014-04-24(svn r26499) -Codechange: replace strndup with streduprubidium
2014-04-23(svn r26482) -Codechange: add an include that allows us to undefine/redefine ↵rubidium
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2013-11-24(svn r26090) -Fix: leaking of file descriptor when reading strings for game ↵rubidium
texts
2013-10-06(svn r25818) -Fix [FS#5750]: [GS] Language file scanner considered filenames ↵frosch
starting with '.' as valid translations, resulting in languages with empty name, which causes trouble.
2013-03-24(svn r25117) -Fix [FS#5511]: Silence warning.frosch
2013-03-22(svn r25114) -Fix [FS#5509]: GS lang files did not work, when inside a tar.frosch
2012-09-09(svn r24516) -Add: [GS] Support ##plural pragma in GS lang files.frosch
2012-09-09(svn r24515) -Fix: GStexts were compied incompletely when containing certain ↵frosch
string codes.
2012-01-03(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp filesrubidium
2011-12-19(svn r23634) -Add: support language files for GameScript (Rubidium)truebrain