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path: root/src/game/game_text.cpp
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2014-04-25(svn r26511) -Codechange: use strecpy in game_textrubidium
2014-04-25(svn r26509) -Codechange: replace strdup with stredup (the latter ensures ↵rubidium
the return is not NULL)
2014-04-24(svn r26506) -Codechange: replace most of vsnprintf with vseprintfrubidium
2014-04-24(svn r26505) -Fix (r23634, r26493): Incorrect usage of strecpy/strecatfrosch
2014-04-24(svn r26504) -Fix (r26499): Obiwan and his gang.frosch
2014-04-24(svn r26499) -Codechange: replace strndup with streduprubidium
2014-04-23(svn r26482) -Codechange: add an include that allows us to undefine/redefine ↵rubidium
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2013-11-24(svn r26090) -Fix: leaking of file descriptor when reading strings for game ↵rubidium
texts
2013-10-06(svn r25818) -Fix [FS#5750]: [GS] Language file scanner considered filenames ↵frosch
starting with '.' as valid translations, resulting in languages with empty name, which causes trouble.
2013-03-24(svn r25117) -Fix [FS#5511]: Silence warning.frosch
2013-03-22(svn r25114) -Fix [FS#5509]: GS lang files did not work, when inside a tar.frosch
2012-09-09(svn r24516) -Add: [GS] Support ##plural pragma in GS lang files.frosch
2012-09-09(svn r24515) -Fix: GStexts were compied incompletely when containing certain ↵frosch
string codes.
2012-01-03(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp filesrubidium
2011-12-19(svn r23634) -Add: support language files for GameScript (Rubidium)truebrain