Age | Commit message (Collapse) | Author |
|
|
|
|
|
Allow more direct player-initiated interaction for Game Scripts, by letting the GS put push-buttons on storybook pages. These buttons can either trigger an immediate event, or require the player to first select a tile on the map, or a vehicle.
Additionally this reworks how the storybook pages are layouted and rendered, to allow for slightly more complex layouts, and maybe speeding drawing up a bit.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
|
|
page elements for a given page
|
|
|
|
|
|
|
|
|
|
(Hirundo)
|
|
deliveries done by companies.
|
|
|
|
|
|
and a town.
|
|
|
|
|
|
company(ies). It can contain random text, and at most 3 buttons from a collection of 17
|
|
the game script crashes
|
|
even over network
|
|
|
|
|
|
(GameScript only)
|
|
|
|
(GameScript only)
|
|
(GameScript only)
|
|
GameScript
|
|
|
|
|
|
ScriptGame::GetLandscape (GameScript only)
|
|
|
|
|
|
only with GS prefix (and in game/library)
|
|
the console
|
|
|