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path: root/src/game/game_info.cpp
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2019-04-10Codechange: Use null pointer literal instead of the NULL macroHenry Wilson
2019-03-03Change: Heading for 1.10 now (#7319)frosch
2018-12-27Fix: [Win32] WIN32 may not be defined, always prefer the compiler predefined ↵glx
macro _WIN32
2018-03-14(svn r27993) -Change: Heading for 1.9 nowfrosch
2017-03-11(svn r27780) -Update: Numbersfrosch
2016-03-01(svn r27518) -Update: Numbersfrosch
2015-03-17(svn r27192) -Change: heading for 1.6 nowfrosch
2014-09-06(svn r26774) -Cleanup [Squirrel]: remove _SC macrorubidium
2014-04-23(svn r26482) -Codechange: add an include that allows us to undefine/redefine ↵rubidium
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2014-03-17(svn r26406) -Change: heading for 1.5 nowfrosch
2013-02-14(svn r25001) -Change: heading for 1.4 nowrubidium
2012-02-19(svn r23969) -Codechange: trunk heads to 1.3 nowrubidium
2012-01-03(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp filesrubidium
2011-12-19(svn r23613) -Add: allow IsDeveloperOnly in info.nut, to indicate if you can ↵truebrain
select this GS via the GUI (optional, defaults to false)
2011-12-19(svn r23612) -Add: allow importing libraries in the same way as AI does, ↵truebrain
only with GS prefix (and in game/library)
2011-12-19(svn r23606) -Add: GameScanner, to auto-detect game scripts, and wire it in ↵truebrain
the console