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path: root/src/game/game_info.cpp
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2021-09-25Change: Heading for 13 now (#9573)Patric Stout
2021-08-15Change: rebrand 1.12.0 to 12.0Patric Stout
One question that keeps popping up: "when do we release 2.0?". NewGRF will force that at least 1.16 will be 2.0, but to not wait for this, let's drop the "1." and be for ever done with that conversation. We are following in the footstep of giants here.
2021-06-17Cleanup: [Script] Use nullptr instead of 0 or NULLRubidium
2021-06-13Codechange: convert printf DEBUG statements to fmt Debug statementsrubidium42
2021-03-14Change: Heading for 1.12 now (#8862)Patric Stout
2020-02-14Codechange: Simplify CheckAPIVersion()glx
2020-02-08Change: Heading for 1.11 nowglx
2019-11-10Cleanup: Removed SVN headersS. D. Cloudt
2019-04-10Codechange: Use null pointer literal instead of the NULL macroHenry Wilson
2019-03-03Change: Heading for 1.10 now (#7319)frosch
2018-12-27Fix: [Win32] WIN32 may not be defined, always prefer the compiler predefined ↵glx
macro _WIN32
2018-03-14(svn r27993) -Change: Heading for 1.9 nowfrosch
2017-03-11(svn r27780) -Update: Numbersfrosch
2016-03-01(svn r27518) -Update: Numbersfrosch
2015-03-17(svn r27192) -Change: heading for 1.6 nowfrosch
2014-09-06(svn r26774) -Cleanup [Squirrel]: remove _SC macrorubidium
2014-04-23(svn r26482) -Codechange: add an include that allows us to undefine/redefine ↵rubidium
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2014-03-17(svn r26406) -Change: heading for 1.5 nowfrosch
2013-02-14(svn r25001) -Change: heading for 1.4 nowrubidium
2012-02-19(svn r23969) -Codechange: trunk heads to 1.3 nowrubidium
2012-01-03(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp filesrubidium
2011-12-19(svn r23613) -Add: allow IsDeveloperOnly in info.nut, to indicate if you can ↵truebrain
select this GS via the GUI (optional, defaults to false)
2011-12-19(svn r23612) -Add: allow importing libraries in the same way as AI does, ↵truebrain
only with GS prefix (and in game/library)
2011-12-19(svn r23606) -Add: GameScanner, to auto-detect game scripts, and wire it in ↵truebrain
the console