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path: root/src/game/game_core.cpp
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2013-01-08(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by ↵planetmaker
Eagle_rainbow)
2012-09-21(svn r24537) -Feature: Scripts can be suspended even if the game is still ↵zuu
progressing, thus break-on-log now works also for Game Scripts.
2012-08-20(svn r24487) -Codechange [FS#5236]: make several DoesContentExist return the ↵yexo
path instead of a boolean (LordAro)
2012-04-09(svn r24108) -Fix [FS#5142]: When starting GS or AI, always use the settings ↵frosch
of the game, not the new-game settings.
2012-01-03(svn r23747) -Fix (r23746): forgot one more casetruebrain
2012-01-03(svn r23746) -Fix: also set 'info' to NULL if 'instance' dies (for both AI ↵truebrain
and GS); avoids invalid memory reads
2012-01-03(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp filesrubidium
2012-01-02(svn r23718) -Fix [FS#4936]: rescanai caused crash when the AI settings of ↵rubidium
an AI was opened
2011-12-19(svn r23634) -Add: support language files for GameScript (Rubidium)truebrain
2011-12-19(svn r23632) -Add: GSCompanyMode, to change company in GameScriptstruebrain
2011-12-19(svn r23622) -Add: a set of events to trigger in a GameScripttruebrain
2011-12-19(svn r23612) -Add: allow importing libraries in the same way as AI does, ↵truebrain
only with GS prefix (and in game/library)
2011-12-19(svn r23609) -Add: save/load all GameScript related materialtruebrain
2011-12-19(svn r23606) -Add: GameScanner, to auto-detect game scripts, and wire it in ↵truebrain
the console
2011-12-19(svn r23604) -Add: initial support for GameScriptstruebrain