Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-09-21 | (svn r24537) -Feature: Scripts can be suspended even if the game is still ↵ | zuu | |
progressing, thus break-on-log now works also for Game Scripts. | |||
2012-08-20 | (svn r24487) -Codechange [FS#5236]: make several DoesContentExist return the ↵ | yexo | |
path instead of a boolean (LordAro) | |||
2011-12-19 | (svn r23634) -Add: support language files for GameScript (Rubidium) | truebrain | |
2011-12-19 | (svn r23622) -Add: a set of events to trigger in a GameScript | truebrain | |
2011-12-19 | (svn r23612) -Add: allow importing libraries in the same way as AI does, ↵ | truebrain | |
only with GS prefix (and in game/library) | |||
2011-12-19 | (svn r23609) -Add: save/load all GameScript related material | truebrain | |
2011-12-19 | (svn r23607) -Add: wire GameScript in all the GUIs | truebrain | |
2011-12-19 | (svn r23606) -Add: GameScanner, to auto-detect game scripts, and wire it in ↵ | truebrain | |
the console | |||
2011-12-19 | (svn r23604) -Add: initial support for GameScripts | truebrain | |