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2018-04-23Fix: Typo in game.hppgdinit
Just a typo fix in a code comment line.
2013-03-22(svn r25114) -Fix [FS#5509]: GS lang files did not work, when inside a tar.frosch
2012-09-21(svn r24537) -Feature: Scripts can be suspended even if the game is still ↵zuu
progressing, thus break-on-log now works also for Game Scripts.
2012-08-20(svn r24487) -Codechange [FS#5236]: make several DoesContentExist return the ↵yexo
path instead of a boolean (LordAro)
2011-12-19(svn r23634) -Add: support language files for GameScript (Rubidium)truebrain
2011-12-19(svn r23622) -Add: a set of events to trigger in a GameScripttruebrain
2011-12-19(svn r23612) -Add: allow importing libraries in the same way as AI does, ↵truebrain
only with GS prefix (and in game/library)
2011-12-19(svn r23609) -Add: save/load all GameScript related materialtruebrain
2011-12-19(svn r23607) -Add: wire GameScript in all the GUIstruebrain
2011-12-19(svn r23606) -Add: GameScanner, to auto-detect game scripts, and wire it in ↵truebrain
the console
2011-12-19(svn r23604) -Add: initial support for GameScriptstruebrain