Age | Commit message (Collapse) | Author |
|
all prices from that instead of storing all prices separately.
Note: Savegame conversion computes the inflation from max loan. Prices from modified savegames will get lost. TTO savegames will also behave slightly different.
-Change: NewGRF price modifiers now take effect everytime when loading NewGRFs instead of once on gamestart.
|
|
|
|
|
|
|
|
|
|
|
|
client so it is immediatelly clear which one you are working with.
|
|
|
|
|
|
declarations.
|
|
something more than whitespace as description of files that don't have a description.
|
|
texteff.cpp (it isn't a text effect after all). Also remove a few more functions from functions.
|
|
|
|
statically 'waste' memory when the old name array is not needed anymore.
|
|
now attached to their object directly and there is
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
|
|
|
|
|
|
map.h).
|
|
|
|
logical place and remove about 50% of the includes of 'functions.h'
|
|
|
|
single file and do not include gfx.h everywhere to get a Point type.
|
|
|
|
|
|
non-canal water where canals should have been build.
|
|
-Codechange: Make the mersenne twister more readable
-Codechange: Unify the seeding process of random
|
|
WindowHighlightMode constants. Patch by SmatZ.
|
|
used to check whether there was no vehicle on the ground, except that the former didn't take care of aircraft shadows. So now we only use EnsureNoVehicleOnGround.
|
|
we can properly support newindustries.
|
|
frosch.
|
|
subsystem. Patch by Progman.
|
|
functions. Based on patches by skidd13, SmatZ and Belugas.
|
|
type *var.
|
|
inconsistent, and tested all 'namespaces'. now only check names of the same type.
|
|
(president) name
by index
|
|
vehicle is while loading/unloading (TheJosh)
|
|
issues. Thanks to benc for providing the patch.
|
|
|
|
some less efficient loops.
|
|
with patch setting 'smooth_scroll'
|
|
disabled.
|
|
and into landscape.h, and add a few where they didn't exist.
|
|
clear and extendable (more language paths).
|
|
|
|
|
|
- introduce a new format (with backward compatability) that is more clear and needs a much simpler face drawer
- replace tons of ifs/switches/magic numbers by table lookups
|
|
comments style.
|
|
values.
This lets us increase the sprite width from 14 to up to 29 bits,
effectively nulling the old sprite limit. Table changes in next commit.
|
|
to gfx.h
|
|
stillunknown and pv2b.
|