Age | Commit message (Collapse) | Author |
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CommandCost it tests when you don't have enough money instead of setting a global variable.
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trying to make one way roads of town owned roads
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all prices from that instead of storing all prices separately.
Note: Savegame conversion computes the inflation from max loan. Prices from modified savegames will get lost. TTO savegames will also behave slightly different.
-Change: NewGRF price modifiers now take effect everytime when loading NewGRFs instead of once on gamestart.
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client so it is immediatelly clear which one you are working with.
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declarations.
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something more than whitespace as description of files that don't have a description.
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texteff.cpp (it isn't a text effect after all). Also remove a few more functions from functions.
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statically 'waste' memory when the old name array is not needed anymore.
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now attached to their object directly and there is
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
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map.h).
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logical place and remove about 50% of the includes of 'functions.h'
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single file and do not include gfx.h everywhere to get a Point type.
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non-canal water where canals should have been build.
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-Codechange: Make the mersenne twister more readable
-Codechange: Unify the seeding process of random
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WindowHighlightMode constants. Patch by SmatZ.
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used to check whether there was no vehicle on the ground, except that the former didn't take care of aircraft shadows. So now we only use EnsureNoVehicleOnGround.
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we can properly support newindustries.
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frosch.
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subsystem. Patch by Progman.
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functions. Based on patches by skidd13, SmatZ and Belugas.
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type *var.
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inconsistent, and tested all 'namespaces'. now only check names of the same type.
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(president) name
by index
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vehicle is while loading/unloading (TheJosh)
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issues. Thanks to benc for providing the patch.
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some less efficient loops.
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with patch setting 'smooth_scroll'
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disabled.
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and into landscape.h, and add a few where they didn't exist.
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clear and extendable (more language paths).
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- introduce a new format (with backward compatability) that is more clear and needs a much simpler face drawer
- replace tons of ifs/switches/magic numbers by table lookups
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comments style.
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values.
This lets us increase the sprite width from 14 to up to 29 bits,
effectively nulling the old sprite limit. Table changes in next commit.
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