Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-06-13 | Codechange: replace IConsolePrintF with IConsolePrint and fmt formatting | rubidium42 | |
Also make some strings more consistent with the rest of the console strings. | |||
2021-06-13 | Change: not performing a command is worthy of an error, not a warning | rubidium42 | |
If a command cannot be executed for whatever reason, it makes no sense to call it a warning. Something has been done wrong. Also make writing of these error message consistent while changing their "type". | |||
2021-04-21 | Cleanup: Remove unnecessary parameter of GetScrolledRowFromWidget() | Peter Nelson | |
Line height defaults to the resize height of the relevant widget, which is set in all cases. Therefore it is not necessary to specify this value every time. Additionally fixes scrolled padding for the framerate window. | |||
2021-03-01 | Change: Zero out the gameloop timers when the game is paused | Charles Pigott | |
2021-03-01 | Change: De-limit framerate window's framerate | Charles Pigott | |
2021-02-19 | Feature: configurable refresh-rate and change default to 60fps | Patric Stout | |
Most modern games run on 60 fps, and for good reason. This gives a much smoother experiences. As some people have monitors that can do 144Hz or even 240Hz, allow people to configure the refresh rate. Of course, the higher you set the value, the more time the game spends on drawing pixels instead of simulating the game, which has an effect on simulation speed. The simulation will still always run at 33.33 fps, and is not influences by this setting. | |||
2021-02-16 | Fix: framerate window showed a slightly higher rate than actually measured ↵ | Patric Stout | |
(#8682) The first point was counted, but also initialized as "last". As such, it didn't add to "total", but did add to "count", which made the "count" 1 more than the total actually represents. | |||
2021-01-08 | Codechange: Remove min/max functions in favour of STL variants (#8502) | Charles Pigott | |
2019-11-10 | Cleanup: Removed SVN headers | S. D. Cloudt | |
2019-09-29 | Fix: Some typos found using codespell | JMcKiern | |
2019-05-11 | Add: Show memory allocations by GS and AI in framerate window | Niels Martin Hansen | |
2019-03-24 | Codechange: Use override specifier in Window-derived classes. | peter1138 | |
2019-02-23 | Change: Framerate window can now scroll and resize | Niels Martin Hansen | |
2019-02-23 | Add: Show performance of AI and GS in framerate window | Niels Martin Hansen | |
2019-01-12 | Fix #6780: Some windows didn't get updated from OnTick() (#7048) | PeterN | |
2018-11-25 | Fix #6864: Normalise colour use in Frame rate window | Niels Martin Hansen | |
2018-11-25 | Doc: More notes for developers adding new PerformanceElements | Niels Martin Hansen | |
2018-07-23 | Fix 2a868b9f3b8e3b5f8b9e5f728f628ec88fd5e3ad: Expose widgets and windows to ↵ | J0an Josep | |
scripts and fix documentation. | |||
2018-07-19 | Feature: Framerate display window (#6822) | Niels Martin Hansen | |
Frame rate and various game loop/graphics timing measurements and graphs. Accessible via the Help menu, and can print some stats in the console via the fps command. |