Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-02-19 | Feature: configurable refresh-rate and change default to 60fps | Patric Stout | |
Most modern games run on 60 fps, and for good reason. This gives a much smoother experiences. As some people have monitors that can do 144Hz or even 240Hz, allow people to configure the refresh rate. Of course, the higher you set the value, the more time the game spends on drawing pixels instead of simulating the game, which has an effect on simulation speed. The simulation will still always run at 33.33 fps, and is not influences by this setting. | |||
2021-02-16 | Fix: framerate window showed a slightly higher rate than actually measured ↵ | Patric Stout | |
(#8682) The first point was counted, but also initialized as "last". As such, it didn't add to "total", but did add to "count", which made the "count" 1 more than the total actually represents. | |||
2021-01-08 | Codechange: Remove min/max functions in favour of STL variants (#8502) | Charles Pigott | |
2019-11-10 | Cleanup: Removed SVN headers | S. D. Cloudt | |
2019-09-29 | Fix: Some typos found using codespell | JMcKiern | |
2019-05-11 | Add: Show memory allocations by GS and AI in framerate window | Niels Martin Hansen | |
2019-03-24 | Codechange: Use override specifier in Window-derived classes. | peter1138 | |
2019-02-23 | Change: Framerate window can now scroll and resize | Niels Martin Hansen | |
2019-02-23 | Add: Show performance of AI and GS in framerate window | Niels Martin Hansen | |
2019-01-12 | Fix #6780: Some windows didn't get updated from OnTick() (#7048) | PeterN | |
2018-11-25 | Fix #6864: Normalise colour use in Frame rate window | Niels Martin Hansen | |
2018-11-25 | Doc: More notes for developers adding new PerformanceElements | Niels Martin Hansen | |
2018-07-23 | Fix 2a868b9f3b8e3b5f8b9e5f728f628ec88fd5e3ad: Expose widgets and windows to ↵ | J0an Josep | |
scripts and fix documentation. | |||
2018-07-19 | Feature: Framerate display window (#6822) | Niels Martin Hansen | |
Frame rate and various game loop/graphics timing measurements and graphs. Accessible via the Help menu, and can print some stats in the console via the fps command. |