Age | Commit message (Collapse) | Author |
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glyphs
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overwritten by front configuration of other sizes.
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cache in case a sprite must be shown
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sprite font code
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FreeTypeFontCache instance
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FontCache instances
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FreeTypeFontCache
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SpriteFontCache
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better grouped
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caching code
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according to the minimum readable height that the font provides.
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SHGetFolderPath as it may not exist.
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Eagle_rainbow)
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various sources (including Eagle_rainbow, MinchinWeb)
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blitters.
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and the large font
-Codechange: don't remove large font glyphs because they are broken in the original font, just fix them up in openttd.grf using action A
-Change: make extra characters more consistent with the original font
All by PaulC.
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dirty variables into a single structure
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fontconfig. This should generally make the fallback choice better legible
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another moment than the other fonts
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library
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a class to call back
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to provide a sprite or fall back to the freetype font if that's loaded
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in use and choose the nearest size to that selected if not. Font metrics should then just work.
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allocation. (monoid)
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'?', use the sprite font's '?' instead.
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called with NULL
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checked for missing glyphs on language change
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when compiling for OSX 10.4 as it tried to match also OpenTTD-specific control characters
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consisted of unrelated values use static const (u)int
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can be loaded, i.e. while searching for a suitable font test whether you can open it and if not search further instead of always returning the first suitable font even when it can't be loaded
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