Age | Commit message (Collapse) | Author |
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(#7273)
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Adds an option in the "Game Options" next to "Interface Size" called "Font Size". Available options are normal, double, and quad.
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By default, the native API will be used instead of ICU, but if ICU is
forced in using configure, it will take precedence.
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Uniscribe is sometimes producing different results compared to ICU, especially
when RTL and LTR content is mixed. Comparing the results to other programs
(like editors or web browsers) leads me to believe that the result are at least
not worse than ICU and possibly better.
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arriving at a station. (juanjo)
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ScaleGUITrad().
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spaces)
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shadow.
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comments
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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to select one automatically.
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layout cache. (adf88)
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the fonts had no '?' glyph, and no baseset is installed.
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cache as the freetype font cache
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glyphs
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overwritten by front configuration of other sizes.
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cache in case a sprite must be shown
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sprite font code
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FreeTypeFontCache instance
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FontCache instances
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FreeTypeFontCache
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SpriteFontCache
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better grouped
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caching code
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according to the minimum readable height that the font provides.
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SHGetFolderPath as it may not exist.
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Eagle_rainbow)
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various sources (including Eagle_rainbow, MinchinWeb)
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blitters.
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and the large font
-Codechange: don't remove large font glyphs because they are broken in the original font, just fix them up in openttd.grf using action A
-Change: make extra characters more consistent with the original font
All by PaulC.
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