Age | Commit message (Collapse) | Author |
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exit
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once)
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some headers
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saveload GUIs.
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consisted of unrelated values use static const (u)int
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saveload window.
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determining old savegame name
Note this can't happen in current code
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strings.
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fileio_func.h so not everything that includes saveload.h needs to include everything else too.
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didn't work
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there
-Codechange: convert smallvector from struct to class
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-Cleanup: some reincarnations of _fios_items in the code
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locations.
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with _ for non-globals, and use implicit enum numbering.
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unneeded include from openttd.h.
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scenarios to be bigger than current year.
This will not (yet) be true if you are loading a scenario with the "-g" command line option.
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logical disposition
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gracefully causing crashes and such.
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non-unicode build to function. Win9x binaries will be possible with mingw/nightly system.
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comments style.
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on non-windows because this wrapper was only active for win32 (thx Rubidium)
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filesystem is not in UTF-8 charset and special characters are used. The string passed to opendir() which is UTF-8 was not parsed back to the filesystem format. Use a wrapper called ttd_opendir() instead of redefining opendir itself.
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- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
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