Age | Commit message (Collapse) | Author |
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static buffers
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automatic destruction to simplify control flow in openttd_main.
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This is a C++11 feature that allows the compiler to check that a virtual
member declaration overrides a base-class member with the same signature.
Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked
as virtual despite being a template.
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macro _WIN32
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relying on high-level functions.
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file io code instead of assuming MAX_PATH is okay
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it's set it shouldn't be changed anyhow
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commonly used header.
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that directory
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coding style
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limited set of sub directories
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through in the file scanner
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(some) files instead of the default one
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for their directory
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static in that file.
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to determine whether we could append the path separator. If not, do not recurse into that directory as the path would exceed the maximum path length
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'exported'
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the file scanner (i.e. only search a single directory).
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(content.openttd.org) where authors can upload they NewGRFS/AI etc. This should make joining servers that use only NewGRFs that are distributed via this system easier as the players can download the NewGRFs from in the game. It should also make it easier to see whether there are updates for NewGRFs and make the necessary updates.
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see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
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in class with virtual functions.
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fileio_func.h so not everything that includes saveload.h needs to include everything else too.
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