Age | Commit message (Collapse) | Author |
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This is extreme useful for automated testing. Without this, OpenTTD
will always look in your personal-dir (like ~/.local/share/openttd
or %USER%\Documents\OpenTTD). For most users this is exactly what
we want, that there is a shared place for all their files.
However, for automated testing this is rather annoying, as your
local development files influence the automated test. As such,
'-X' counters this, and only gives the local folders. This is
especially useful in combination with '-x' and '-c'.
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the global FIO slot functionality
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FIO slot functions
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static buffers
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automatic destruction to simplify control flow in openttd_main.
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This is a C++11 feature that allows the compiler to check that a virtual
member declaration overrides a base-class member with the same signature.
Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked
as virtual despite being a template.
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macro _WIN32
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relying on high-level functions.
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file io code instead of assuming MAX_PATH is okay
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it's set it shouldn't be changed anyhow
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commonly used header.
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that directory
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coding style
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limited set of sub directories
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through in the file scanner
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(some) files instead of the default one
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for their directory
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static in that file.
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to determine whether we could append the path separator. If not, do not recurse into that directory as the path would exceed the maximum path length
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'exported'
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the file scanner (i.e. only search a single directory).
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(content.openttd.org) where authors can upload they NewGRFS/AI etc. This should make joining servers that use only NewGRFs that are distributed via this system easier as the players can download the NewGRFs from in the game. It should also make it easier to see whether there are updates for NewGRFs and make the necessary updates.
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