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2008-11-26(svn r14635) -Change: use S_ISDIR/S_ISREG as x & S_IFREG always results ↵rubidium
false on platforms when S_IFREG is 0x0000.
2008-11-02(svn r14555) -Codechange: replace ttd_strlcat and ttd_strlcpy with strecat ↵skidd13
and strecpy where direct conversion is possible
2008-10-14(svn r14466) -Doc: remove some obsolete parameters, fix a few parameter ↵rubidium
names in comments and add a little more doxygen documentation.
2008-09-29(svn r14414) -Fix: replace instances of strncpy with strecpy as strncpy ↵rubidium
doesn't guarantee the resulting string is '\0'-terminated.
2008-08-31(svn r14199) -Codechange: split fileio.h into fileio_type.h and ↵rubidium
fileio_func.h so not everything that includes saveload.h needs to include everything else too.
2008-08-31(svn r14196) -Codechange: make the searching for files with a specific ↵rubidium
extension extendable.
2008-08-13(svn r14069) -Fix: silence MSVC 64-bits compile warnings.rubidium
2008-07-23(svn r13810) -Fix: small memory leak when tar files would be found.rubidium
2008-07-13(svn r13698) -Fix (r13697): MorphOS compilation.frosch
2008-07-13(svn r13697) -Feature: Add some support for symbolic links in .tar files.frosch
2008-07-12(svn r13693) -Fix (r11106, r11117): Do not rely on .tar files always ending ↵frosch
with a block of zeros.
2008-06-24(svn r13618) -Codechange: move tar-specific declarations to separate filesmatz
Removes indirect dependency on <string> and <map> for over 40 files
2008-06-05(svn r13390) -Codechange: introduce usererror() for fatal but not openttd ↵glx
related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror().
2008-05-27(svn r13303) -Fix (r13301): 64bit gcc compilation was brokensmatz
2008-05-27(svn r13301) -Fix [FS#1997]: resolve more MSVC 9 x64 warnings.rubidium
2008-05-08(svn r13008) -Fix [FS#1997]: silence some MSVC x64 warningsglx
2008-05-05(svn r12963) -Fix (r12960): loading some NewGRFs could cause an infinite loop.rubidium
2008-05-05(svn r12960) -Codechange: handle return values of (some) file system related ↵rubidium
functions.
2008-05-04(svn r12943) -Fix: reading/modifying invalid data under some circumstances.rubidium
2008-01-22(svn r11940) -Codechange: Store short filename once per open file instead of ↵peter1138
once per sprite cache entry. Not all file types need this, but most of the time no sprite cache entry needed it either.
2008-01-13(svn r11837) -Feature: [OSX] added "/Library/Application Support/OpenTTD" to ↵bjarni
the search paths (based on patch by pv2b) It is possible to set this to something else setting shared-dir with config This works on other OSes as well but it's off by default (and not really tested)
2008-01-07(svn r11777) -Codechange: split the string header and make do not include it ↵rubidium
when it's not necessary.
2007-12-25(svn r11692) -Codechange: move some functions from 'functions.h' to a more ↵rubidium
logical place and remove about 50% of the includes of 'functions.h'
2007-12-25(svn r11691) -Codechange: move+rename helpers.hpp and only include it when ↵rubidium
it is really needed.
2007-12-21(svn r11674) -Codechange: refactor some functions out of macros.h into more ↵rubidium
logical locations.
2007-12-04(svn r11569) -Fix [FS#1480]: full paths sometimes did not work correctly.rubidium
2007-11-19(svn r11480) -Codechange: Rename the function ALIGN fitting to the naming styleskidd13
This fixes also FS#1450
2007-11-18(svn r11464) -Fix: some issue that made OpenTTD on MorphOS seriously unplayable.rubidium
2007-10-29(svn r11355) -Fix [FS#1377]: loading too many GRFs was not handled ↵rubidium
gracefully causing crashes and such.
2007-09-25(svn r11159) -Fix (r11155): restore the ability to save in a non existing fileglx
2007-09-24(svn r11156) -Fix r11155: fix one compiler makes the other warn ;)glx
2007-09-24(svn r11155) -Fix [FS#1253]: work around a nasty MS CRT 8 SP1 bug making it ↵rubidium
virtually impossible to debug 32bpp games under MSVC (http://connect.microsoft.com/VisualStudio/feedback/ViewFeedback.aspx?FeedbackID=257606). Patch by boekabart.
2007-09-16(svn r11119) -Codechange: analyze .tar files upon loading, remembering their ↵truelight
files and offsets, which speeds up .tar handling with a big factor -Fix: several win32 .tar support problems -Fix: better checking of .tar versions and other minor things -Codechange: don't call fclose() but FioFClose to close a file
2007-09-15(svn r11117) -Add: add support for 7z .tar files, which are in the 'old' ↵truelight
(deprecated) format
2007-09-15(svn r11116) -Fix (r11106): tar loader was not compiled for WIN32glx
2007-09-14(svn r11109) -Fix r11106: it is silly to use a std::list for something that ↵truelight
is cleary a std::vector (less memory ;) WHOHO!)
2007-09-14(svn r11106) -Add: added .tar support; you can pack all files in your data/ ↵truelight
dir in how ever many .tar files you like, keeping the dir-structure equal to the unpacked version, and OpenTTD can handle them just like the files were unpacked -Note: useful for GRF-packs and 32bpp PNGs. Don't forget to keep the dir-structure alive for 32bpp PNGs! -Note: file-loading-order: search-paths, .tar-files in the order found on disk (can be anything at all, don't depend on it.. use 'openttd -d1' to see which order they are added)
2007-09-13(svn r11100) -Fix r11099: darn typos...truelight
2007-09-13(svn r11099) -Codechange: allow on opening of a file via FioFOpenFile to ↵truelight
request the size of the file, so we can keep that in mind
2007-09-13(svn r11095) -Codechange: don't abuse 'file_pos' by storing the file_slot in ↵truelight
it too, but use a nice seperate variable for it -Note: on a side-note, this allows files bigger than 16+ MiB, needed for tar-support
2007-07-28(svn r10715) -Fix: limited-fs code was brokentruelight
2007-06-22(svn r10272) -Fix (FS#916): remove more invalid characters from savegame namesglx
2007-06-21(svn r10246) -Fix (r10297): some forgotten money conversions and truncation ↵rubidium
issues. Thanks to benc for providing the patch.
2007-06-17(svn r10194) -Codechange: prefer the current working directory above the ↵rubidium
user's home directory when openttd.cfg exists in the current working directory, otherwise prefer the home directory.
2007-06-17(svn r10188) -Codechange: make it a little easier to load a savegame from ↵rubidium
the console: -g <absolute path> -g <relative path from current working directory> -g <relative path from within the savegame directory>
2007-06-17(svn r10182) -Codechange: rewrite most part of the file loading/searching to ↵rubidium
be more flexible. -Codechange: add support for personal directories on Windows. -Fix [FS#153, FS#193, FS#502, FS#816, FS#854]: fix issues related to fixed names, fixed places of files/directories and application bundles.
2007-06-13(svn r10143) -Add: store the filename of the grfs opened and allow easy ↵truelight
access to the name -Codechange: store the SpriteID in the spritecache too -Add: add a PNG loader for graphical files -Documentation: added a document to explain the PNG format
2007-06-12(svn r10116) -Fix [FS#850]: remove invalid characters (for the file system) ↵rubidium
from savegame names. Based on a patch by TheJosh.
2007-06-08(svn r10073) -Codechange: make the NewGRF paths in the config file without ↵rubidium
any full paths (again).
2007-05-30(svn r9990) -Fix: MorphOS and AmigaOS do not like "//" in filenames as that ↵rubidium
means the same as "/../" in means in Unix.