Age | Commit message (Collapse) | Author |
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In 10 years there is no commit to change how MorphOS works, and we
have no active maintainer for it. It is unlikely it works in its
current state (but not impossible).
With the arrival of SDL2 (and removal of SDL), MorphOS is no longer
support. There is an SDL2 port for MorphOS, but it is not maintained
by upstream SDL2, and nobody can currently test it out.
If anyone wants to re-add MorphOS, please do (revert this patch,
fix the problems, and create a Pull Request). If you need any help
doing so, let us know! It is not that we don't like MorphOS, it is
that we don't have anyone fixing the problems :(
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macro _WIN32
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and it doesn't overrun its buffers anymore
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the return is not NULL)
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file io code instead of assuming MAX_PATH is okay
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and strecat.
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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the root directory would not be read properly (zydeco)
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instead of merely blobs of memory
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named structs
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cases
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it's set it shouldn't be changed anyhow
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config file.
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Eagle_rainbow)
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only with GS prefix (and in game/library)
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that directory
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required directories for basesets.
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directories.
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directory so the user has some clue where to place the different files
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data to baseset or newgrf, and gm to baseset
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limited set of sub directories
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don't need to cast to void/non-const before being able to free
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through in the file scanner
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filenames that should end in a particular way
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for their directory
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again if strtolower actually changed the name.
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