Age | Commit message (Collapse) | Author |
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set critical; just load a different one and display an in-game error later on.
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parsing the cfg file, but schedule them for displaying after the GUI is prepared for it.
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ErrorMessageData constructor into a separate function.
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storing parameters for the error message window
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understandable
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critical error
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the error messages
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strings, again making it possible to return multiple errors
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happen you won't miss any
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error.h
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structure
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into error_gui.cpp
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