Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
Some places in the codebase misspell 'Viewport' as 'ViewPort' or 'view_port'.
This patch makes everything consistent.
|
|
This fixes part A of #7619, but not part B.
Vehicle::x_pos and Vehicle::y_pos are not required to be within the map bounds.
See also: GetTileHeightBelowAircraft()
|
|
|
|
If it's not, iterating on it in a loop is quite pointless.
|
|
|
|
|
|
|
|
|
|
|
|
with GUI zoom. (Johnnei)
|
|
the return is not NULL)
|
|
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
|
|
in the TextRefStack.
|
|
just UCS-2 to the window key press handlers.
|
|
|
|
after construction.
|
|
Eagle_rainbow)
|
|
set critical; just load a different one and display an in-game error later on.
|
|
parsing the cfg file, but schedule them for displaying after the GUI is prepared for it.
|
|
ErrorMessageData constructor into a separate function.
|
|
|
|
storing parameters for the error message window
|
|
|
|
understandable
|
|
|
|
critical error
|
|
the error messages
|
|
strings, again making it possible to return multiple errors
|
|
happen you won't miss any
|
|
error.h
|
|
structure
|
|
into error_gui.cpp
|