Age | Commit message (Collapse) | Author |
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Always start with a capital, do not add "ERROR: " in front of it.
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For example, if you have a config that defines OpenGFX as baseset
but for some reason you have no basesets anymore. In that case
bootstrap downloads OpenGFX for you, but it will still show the
error that "OpenGFX was not found" after the bootstrap. This was
an error generated before the bootstrapped kicked in.
Simply muting all errors during bootstrap solves this; as we cannot
show them anyway, this is fine. Any errors that remain after
bootstrap will be generated again anyway.
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Some places in the codebase misspell 'Viewport' as 'ViewPort' or 'view_port'.
This patch makes everything consistent.
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This fixes part A of #7619, but not part B.
Vehicle::x_pos and Vehicle::y_pos are not required to be within the map bounds.
See also: GetTileHeightBelowAircraft()
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If it's not, iterating on it in a loop is quite pointless.
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with GUI zoom. (Johnnei)
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the return is not NULL)
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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in the TextRefStack.
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just UCS-2 to the window key press handlers.
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after construction.
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Eagle_rainbow)
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set critical; just load a different one and display an in-game error later on.
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parsing the cfg file, but schedule them for displaying after the GUI is prepared for it.
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ErrorMessageData constructor into a separate function.
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storing parameters for the error message window
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understandable
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critical error
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the error messages
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strings, again making it possible to return multiple errors
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happen you won't miss any
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error.h
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structure
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into error_gui.cpp
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