Age | Commit message (Collapse) | Author |
|
in the TextRefStack.
|
|
just UCS-2 to the window key press handlers.
|
|
|
|
after construction.
|
|
Eagle_rainbow)
|
|
set critical; just load a different one and display an in-game error later on.
|
|
parsing the cfg file, but schedule them for displaying after the GUI is prepared for it.
|
|
ErrorMessageData constructor into a separate function.
|
|
|
|
storing parameters for the error message window
|
|
|
|
understandable
|
|
|
|
critical error
|
|
the error messages
|
|
strings, again making it possible to return multiple errors
|
|
happen you won't miss any
|
|
error.h
|
|
structure
|
|
into error_gui.cpp
|