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that is not trivial
This to prevent the default copy-assignment getting used when during the assignment also some other memory needs to be allocated as that would otherwise be freed.
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in the TextRefStack.
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after construction.
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Eagle_rainbow)
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set critical; just load a different one and display an in-game error later on.
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parsing the cfg file, but schedule them for displaying after the GUI is prepared for it.
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ErrorMessageData constructor into a separate function.
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strings, again making it possible to return multiple errors
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happen you won't miss any
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error.h
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