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2012-07-08(svn r24388) -Fix [FS#5233]: Do not consider not finding a particular base ↵frosch
set critical; just load a different one and display an in-game error later on.
2012-05-14(svn r24250) -Fix [FS#5154]: Do not immediately display error messages from ↵frosch
parsing the cfg file, but schedule them for displaying after the GUI is prepared for it.
2012-05-14(svn r24249) -Codechange: Split the extraction of current DParams from the ↵frosch
ErrorMessageData constructor into a separate function.
2012-05-14(svn r24248) -Codechange: Move ErrorMessageData class definition to header file.frosch
2011-12-10(svn r23476) -Codechange: use the error queue to replace switch mode error ↵rubidium
strings, again making it possible to return multiple errors
2011-12-10(svn r23475) -Codechange: queue critical error messages, so when multiple ↵rubidium
happen you won't miss any
2011-12-10(svn r23474) -Codechange: move the declaration error related functions to ↵rubidium
error.h