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2019-04-10Codechange: Use null pointer literal instead of the NULL macroHenry Wilson
2014-01-12(svn r26241) -Codechange: Remember the GRFFile which filled the TextRefStack ↵frosch
in the TextRefStack.
2013-05-26(svn r25287) -Codechange: Keep a reference to the WindowDesc in the Window ↵frosch
after construction.
2013-01-08(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by ↵planetmaker
Eagle_rainbow)
2012-07-08(svn r24388) -Fix [FS#5233]: Do not consider not finding a particular base ↵frosch
set critical; just load a different one and display an in-game error later on.
2012-05-14(svn r24250) -Fix [FS#5154]: Do not immediately display error messages from ↵frosch
parsing the cfg file, but schedule them for displaying after the GUI is prepared for it.
2012-05-14(svn r24249) -Codechange: Split the extraction of current DParams from the ↵frosch
ErrorMessageData constructor into a separate function.
2012-05-14(svn r24248) -Codechange: Move ErrorMessageData class definition to header file.frosch
2011-12-10(svn r23476) -Codechange: use the error queue to replace switch mode error ↵rubidium
strings, again making it possible to return multiple errors
2011-12-10(svn r23475) -Codechange: queue critical error messages, so when multiple ↵rubidium
happen you won't miss any
2011-12-10(svn r23474) -Codechange: move the declaration error related functions to ↵rubidium
error.h