Age | Commit message (Collapse) | Author |
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than having it printed.
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relatives
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CargoArray instead of a pointer to a static array.
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preview/news
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vehicles/stations/industries are deleted.
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same as for DrawString (except the addition of the bottom parameter)
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this ID' from 'some' strings and replace the string name with something more sensible.
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of duplicate strings and unifies the GUIs quite a bit
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-Fix (r15800): off-by-one w.r.t. offsets
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use it everywhere, so CB 36 is also used everywhere.
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expanding them much easier (Alberth)
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carries only cargo.
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use the same numbers as the GUI showed, e.g. articulated parts weren't taken into accound when ordering by capacity.
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which cannot accept CT_INVALID.
-Codechange: Add Engine::GetDefaultCargoType() and Engine::CanCarryCargo() and use them.
-Fix [FS#2617]: When articulated parts have no available default cargo, use the cargo type of the first part for livery selection.
-Change: To decide whether a vehicle is refittable do not test its current capacity for being zero, but always use the 'capacity property'.
Note: The property is used unmodifed without calling CB 15/36. By setting it to a non-zero value and returning zero in the callback vehicles can be refitted to/from zero capacity for e.g. livery effects.
Note: It is intentional that you cannot control refittability by CB 36.
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color and colour.
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changing company.
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Engine::GetDisplayMaxSpeed(), GetPower() and GetDisplayWeight(). (and using them)
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duplication.
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duplication. Also stops AIs decrementing vehicle counter of first company
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(optional) parameter.
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instead of relying on consecutive string IDs.
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indicating what it actually is.
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industries and group gui
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multiheaded engines were (too often) doubled in newspaper resp. offer window.
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into their own parameter.
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(and its headers) to engine_gui.cpp
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from lots
of windows causing 'two stage' opening effect.
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windows.
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the Window class and remove Window from their naming.
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Patch by Cirdan.
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Window.
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something more than whitespace as description of files that don't have a description.
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primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
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