Age | Commit message (Collapse) | Author |
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understandable
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draw different sprites on the map and in various GUIs.
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OnPaint().
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DrawStringMultiLine().
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for road vehicles.
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parameter for OnClick().
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conversions were missed
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isn't resizable
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same twice.
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custom drawing/handling input
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and sticky boxes and for window captions
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Window::UpdateWidgetSize().
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WindowDesc; it's determined from the (nested) widgets
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Draw*Engine functions
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consistent. Now always the cargo class decides.
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'exclusive test'/'early offer'/'engine preview' window
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a Engine * is already present.
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which were sometimes missing and sometimes just typos
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than having it printed.
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relatives
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CargoArray instead of a pointer to a static array.
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preview/news
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vehicles/stations/industries are deleted.
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same as for DrawString (except the addition of the bottom parameter)
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this ID' from 'some' strings and replace the string name with something more sensible.
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of duplicate strings and unifies the GUIs quite a bit
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