Age | Commit message (Collapse) | Author |
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if a header require a header make it include that header
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Draw*Engine functions
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use the same numbers as the GUI showed, e.g. articulated parts weren't taken into accound when ordering by capacity.
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which cannot accept CT_INVALID.
-Codechange: Add Engine::GetDefaultCargoType() and Engine::CanCarryCargo() and use them.
-Fix [FS#2617]: When articulated parts have no available default cargo, use the cargo type of the first part for livery selection.
-Change: To decide whether a vehicle is refittable do not test its current capacity for being zero, but always use the 'capacity property'.
Note: The property is used unmodifed without calling CB 15/36. By setting it to a non-zero value and returning zero in the callback vehicles can be refitted to/from zero capacity for e.g. livery effects.
Note: It is intentional that you cannot control refittability by CB 36.
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be client-side only; GUI parts of save/load of custom engine names also removed as it was never implemented.
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savegames. Based on SVXConverter's source code and documentation by Roman Vetter
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'introduction year plus half model life', to allow engines later than 2050 to appear.
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refitted to at least two cargo type or when it has subcargos.
NOTE: it is still possible that a vehicle is marked refittable when there is nothing to refit to, e.g. when only one subcargo is available but that cannot be determined without a vehicle chain.
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client so it is immediatelly clear which one you are working with.
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(and its headers) to engine_gui.cpp
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engine.cpp, make it run only 1 loop
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wrapper for CBlobT
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something more than whitespace as description of files that don't have a description.
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primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
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by Alberth.
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unneeded inclusions of engine.h and/or replace them with engine_type.h.
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