Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-01-25 | (svn r15263) -Codechange: added Engine::GetCost() to remove some code ↵ | glx | |
duplication. | |||
2009-01-24 | (svn r15261) -Add: added Engine::GetRunningCost() to remove some code ↵ | glx | |
duplication. Also stops AIs decrementing vehicle counter of first company | |||
2008-09-30 | (svn r14421) -Codechange: rename all player variables/types to company *or* ↵ | rubidium | |
client so it is immediatelly clear which one you are working with. | |||
2008-07-25 | (svn r13825) -Revert (r13821 partially): preview_player_rank wasn't a ↵ | peter1138 | |
PlayerByte value in r12143, and still isn't a PlayerByte value. | |||
2008-07-25 | (svn r13821) -Codechange: replace some uint8/bytes with more specificly ↵ | rubidium | |
named typedefs and replace a few magic numbers. | |||
2008-04-29 | (svn r12924) -Feature: Introducing the so called 'engine pool' which ↵ | peter1138 | |
primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist. |