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path: root/src/engine_base.h
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2009-03-18(svn r15763) -Codechange/Fix: Add Engine::GetDisplayDefaultCapacity() and ↵frosch
use it everywhere, so CB 36 is also used everywhere.
2009-03-08(svn r15645) -Fix (r12924)[FS#2612]: Add an EngineOverrideManager to give ↵frosch
the term 'compatible newgrf' again some sense and to not crash because of trivial changes.
2009-02-21(svn r15541) -Revert (r15399): 'v->cargo_type' is also used in other places, ↵frosch
which cannot accept CT_INVALID. -Codechange: Add Engine::GetDefaultCargoType() and Engine::CanCarryCargo() and use them. -Fix [FS#2617]: When articulated parts have no available default cargo, use the cargo type of the first part for livery selection. -Change: To decide whether a vehicle is refittable do not test its current capacity for being zero, but always use the 'capacity property'. Note: The property is used unmodifed without calling CB 15/36. By setting it to a non-zero value and returning zero in the callback vehicles can be refitted to/from zero capacity for e.g. livery effects. Note: It is intentional that you cannot control refittability by CB 36.
2009-02-19(svn r15521) -Codechange: add helper function to get the display tractive ↵rubidium
effort of a vehicle.
2009-02-01(svn r15306) -Codechange: Deduplicate code by adding ↵frosch
Engine::GetDisplayMaxSpeed(), GetPower() and GetDisplayWeight(). (and using them)
2009-01-25(svn r15263) -Codechange: added Engine::GetCost() to remove some code ↵glx
duplication.
2009-01-24(svn r15261) -Add: added Engine::GetRunningCost() to remove some code ↵glx
duplication. Also stops AIs decrementing vehicle counter of first company
2008-09-30(svn r14421) -Codechange: rename all player variables/types to company *or* ↵rubidium
client so it is immediatelly clear which one you are working with.
2008-07-25(svn r13825) -Revert (r13821 partially): preview_player_rank wasn't a ↵peter1138
PlayerByte value in r12143, and still isn't a PlayerByte value.
2008-07-25(svn r13821) -Codechange: replace some uint8/bytes with more specificly ↵rubidium
named typedefs and replace a few magic numbers.
2008-04-29(svn r12924) -Feature: Introducing the so called 'engine pool' which ↵peter1138
primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.