Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-02-01 | (svn r15306) -Codechange: Deduplicate code by adding ↵ | frosch | |
Engine::GetDisplayMaxSpeed(), GetPower() and GetDisplayWeight(). (and using them) | |||
2009-01-31 | (svn r15299) -Cleanup: remove many redundant includes | smatz | |
2009-01-25 | (svn r15263) -Codechange: added Engine::GetCost() to remove some code ↵ | glx | |
duplication. | |||
2009-01-24 | (svn r15261) -Add: added Engine::GetRunningCost() to remove some code ↵ | glx | |
duplication. Also stops AIs decrementing vehicle counter of first company | |||
2009-01-23 | (svn r15216) -Feature: native support for Transport Tycoon (Original) ↵ | smatz | |
savegames. Based on SVXConverter's source code and documentation by Roman Vetter | |||
2009-01-13 | (svn r15077) -Codechange: enumify DAYS_IN_YEAR and DAYS_IN_LEAP_YEAR | smatz | |
-Change: when computing daily running cost, divide by 365 (instead of 364). Since r12134, the rounding errors don't need this correction anymore | |||
2009-01-12 | (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵ | truebrain | |
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks | |||
2009-01-10 | (svn r14958) -Codechange [FS#1923]: when checking for unique names, compare ↵ | smatz | |
only with manually set names There are situations that aren't solvable (because of different language files), so if the user really wants to have duplicated name, allow him to do so. It solves desyncs between server and clients using different languages. It behaves the same in SP and MP, so users won't see the different behaviour as a bug (and even checking in SP could be worked around by the user). | |||
2009-01-08 | (svn r14926) -Feature: Automatically set last engine ageing year to the last ↵ | peter1138 | |
'introduction year plus half model life', to allow engines later than 2050 to appear. | |||
2009-01-04 | (svn r14828) -Codechange: move most of save/load-specific code to separate files | smatz | |
2008-12-28 | (svn r14754) -Codechange: get rid of _cmd_text and just pass it as ↵ | rubidium | |
(optional) parameter. | |||
2008-12-24 | (svn r14735) -Codechange: remove a bit of bit-waste in the map array ↵ | rubidium | |
(without changing the map array) and make the CompanyIDs contiguous. -Note: 15 should be enough for now... making it any more means adding more bytes to the map array and thus wasting more bits instead of reducing the bit waste. | |||
2008-12-23 | (svn r14732) -Codechange: replace some magic number with less magic ↵ | rubidium | |
constants and use the proper type for a few variables. | |||
2008-12-16 | (svn r14683) -Change: only say a engine/vehicle is refittable when it can be ↵ | rubidium | |
refitted to at least two cargo type or when it has subcargos. NOTE: it is still possible that a vehicle is marked refittable when there is nothing to refit to, e.g. when only one subcargo is available but that cannot be determined without a vehicle chain. | |||
2008-12-16 | (svn r14680) -Feature(ette) [FS#2434]: Use property 4 (model life) also for ↵ | frosch | |
wagons. Setting property 4 to 0xFF will protect the vehicle (engine or wagon) from expireing. (Necessary since early introduction dates) Savegames will only be affected after 'resetengines'. | |||
2008-09-30 | (svn r14422) -Codechange: also reflect the changes of r14421 in the filenames. | rubidium | |
2008-09-30 | (svn r14421) -Codechange: rename all player variables/types to company *or* ↵ | rubidium | |
client so it is immediatelly clear which one you are working with. | |||
2008-09-15 | (svn r14334) -Feature: ability to reset name to default/automatic value (for ↵ | smatz | |
vehicles, engines, towns, groups, stations, waypoints, managers and companies) | |||
2008-09-13 | (svn r14313) -Codechange: Move functions dealing with the EngineRenew pool ↵ | frosch | |
to their own file. | |||
2008-08-28 | (svn r14182) -Fix: After applying NewGRF settings, all rail and road types ↵ | peter1138 | |
were available as the engine availability check was performed too early. | |||
2008-08-13 | (svn r14064) -Fix [FS#1752]: check for the length of strings (in bytes) in ↵ | rubidium | |
the command. Checking for the length in pixels is impossible because that differs per client. | |||
2008-07-25 | (svn r13825) -Revert (r13821 partially): preview_player_rank wasn't a ↵ | peter1138 | |
PlayerByte value in r12143, and still isn't a PlayerByte value. | |||
2008-07-25 | (svn r13821) -Codechange: replace some uint8/bytes with more specificly ↵ | rubidium | |
named typedefs and replace a few magic numbers. | |||
2008-07-18 | (svn r13731) -Codechange: make a pool of the array of players. | rubidium | |
2008-06-05 | (svn r13388) -Codechange: Remove "my invented flag for something that is a ↵ | peter1138 | |
wagon" | |||
2008-05-29 | (svn r13331) -Fix (r12924): Wrong include type for (sdt::)map | peter1138 | |
2008-05-29 | (svn r13325) -Codechange: split the client-side only settings from the ↵ | rubidium | |
settings stored in the savegame so there is no need to have a duplicate copy of it for new games. | |||
2008-05-27 | (svn r13287) -Codechange: move engine list gui code away from engine.cpp ↵ | peter1138 | |
(and its headers) to engine_gui.cpp | |||
2008-05-25 | (svn r13255) -Codechange: move _opt to _settings. | rubidium | |
2008-05-25 | (svn r13251) -Codechange: rename _patches to _settings as that is more logic. | rubidium | |
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped. | |||
2008-05-18 | (svn r13168) -Fix (r13072): forgot to 'fix' EngList_SortPartial() together ↵ | smatz | |
with EngList_Sort() | |||
2008-05-15 | (svn r13100) -Codechange: reduce the amount of parameters passed via ↵ | rubidium | |
AddNewsMessage as there is (for each news message type) a tuple of 4 parameters that is the same for all calls. | |||
2008-05-14 | (svn r13089) -Fix (r13072): MorphOS compilation was broken | smatz | |
2008-05-14 | (svn r13086) -Fix: do not crash badly after loading a newgrf with engines ↵ | smatz | |
in-game that often | |||
2008-05-13 | (svn r13077) -Codechange: move function that updates cached num_engines to ↵ | smatz | |
engine.cpp, make it run only 1 loop | |||
2008-05-13 | (svn r13072) -Fix (r12995): possible out-of-bounds access | smatz | |
2008-05-13 | (svn r13065) -Codechange: remove the need for the news string callbacks. ↵ | rubidium | |
Patch by Cirdan. | |||
2008-05-07 | (svn r12995) -Codechange: use std::vector for EngineList instead of C/C++ ↵ | smatz | |
wrapper for CBlobT | |||
2008-05-06 | (svn r12971) -Documentation: add @file in files that missed them and add ↵ | rubidium | |
something more than whitespace as description of files that don't have a description. | |||
2008-04-29 | (svn r12924) -Feature: Introducing the so called 'engine pool' which ↵ | peter1138 | |
primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist. | |||
2008-04-23 | (svn r12855) -Codechange: do not use autoptr's for testing whether certain ↵ | rubidium | |
objects can be build, but check it directly in the pool so we do not have to call destructors in the testing phase. Stations still use the autoptr though. | |||
2008-04-06 | (svn r12599) -Codechange: force AllocateSafeRaw() to be linked to simplify ↵ | smatz | |
compiler's decisions about inlining | |||
2008-03-31 | (svn r12490) -Codechange: rename engine.h to engine_func.h and remove ↵ | rubidium | |
unneeded inclusions of engine.h and/or replace them with engine_type.h. | |||
2008-03-28 | (svn r12459) -Codechange: split news.h into news_type.h and news_func.h. | rubidium | |
2008-02-25 | (svn r12244) -Fix (r12150): typo resulting in no players are given the ↵ | smatz | |
engine preview offer | |||
2008-02-15 | (svn r12150) -Fix (r12143): compiler warnings - possible use of ↵ | smatz | |
uninitialised variable | |||
2008-02-15 | (svn r12143) -Fix (r8038): Engine::preview_player does not contain a Player ↵ | peter1138 | |
ID. Rename this to preview_player_rank and change back to a uint8 to avoid confusion. | |||
2008-02-08 | (svn r12084) -Fix: 'Early retirement'-properties are signed. | frosch | |
2008-02-04 | (svn r12054) -Cleanup: Use VehicleType instead of byte for vehicle types... | peter1138 | |
2008-01-24 | (svn r11971) -Codechange: use of FOR_ALL_ENGINES/ENGINEIDS_OF_TYPE instead ↵ | peter1138 | |
of for-loops |