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path: root/src/engine.cpp
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2009-10-04(svn r17700) -Codechange: Integrate ShipVehicleInfo::refittable into ↵frosch
EngineInfo::refit_mask during initialisation.
2009-10-04(svn r17693) -Cleanup: remove some unneeded includesrubidium
2009-09-22(svn r17616) -Codechange [FS#3222]: Enumerize properties used in callback ↵frosch
0x36. Based on Terkhen's work.
2009-09-18(svn r17567) -Fix: some doxygen warningsrubidium
2009-09-14(svn r17534) -Codechange: unify the naming of callback masks/flagsrubidium
2009-09-13(svn r17532) -Codechange: Rename several Invalidate functions to SetDirty ↵frosch
for more consistency and distinguishability.
2009-08-30(svn r17327) -Codechange: Allow external use of GetEngineCategoryName().alberth
2009-08-27(svn r17296) -Fix/feature [FS#3152]: allow rail wagons to be build when only ↵rubidium
el rail engines are available
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-08-17(svn r17209) -Codechange: Move cargo_type from (Rail|Road|Ship)VehicleInfo ↵frosch
to EngineInfo.
2009-08-05(svn r17075) -Codechange: rename ~750 strings to be more uniform with their ↵rubidium
relatives
2009-08-04(svn r17062) -Change: unify the naming of some 125 stringsrubidium
2009-07-23(svn r16929) -Change: There is no point in not randomising engine ↵frosch
introduction-date before 1922. Instead disable the randomisation for the first two years after game-start, so you do not have to wait for the first engine.
2009-07-22(svn r16921) -Codechange: make it more clear what strings are related to ↵rubidium
road vehicles; only ROAD isn't always enough. Also unify the way of writing it.
2009-07-13(svn r16814) -Codechange: make IsNormalAircraft() member of Aircraftsmatz
2009-07-13(svn r16813) -Codechange: make IsEngineCountable() member of Vehiclesmatz
2009-06-24(svn r16647) -Codechange: remove newgrf.h include from newgrf_engine.h to ↵yexo
prevent unnecessary inclusion newgrf.h anyway
2009-06-17(svn r16586) -Codechange: don't store lifelength in the savegame; it can ↵rubidium
easily be calculated, it isn't used often and now changing extend_vehicle_life in game has some effect.
2009-06-16(svn r16581) -Codechange: unify the access to Engine::lifelength.rubidium
2009-06-16(svn r16580) -Codechange: rename Engine::image_index to original_image_index ↵rubidium
to not confuse it with image_index from *VehInfo.
2009-06-01(svn r16491) -Codechange: Added parentheses around bitwise operators for ↵alberth
code style.
2009-05-24(svn r16416) -Fix [FS#2912]: Rework deleting of news when referenced ↵frosch
vehicles/stations/industries are deleted.
2009-05-22(svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation ↵smatz
time, binary size and run time (with asserts disabled) should be improved
2009-05-18(svn r16354) -Codechange: use 'new' pool accessors and methods for Engine toosmatz
2009-05-16(svn r16326) -Codechange: replace GetPoolItemPoolSize() by ↵smatz
PoolItem::GetPoolSize()
2009-05-16(svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index)smatz
2009-04-21(svn r16118) -Change/cleanup: remove the hexadecimal 'in TTD the string had ↵rubidium
this ID' from 'some' strings and replace the string name with something more sensible.
2009-03-18(svn r15763) -Codechange/Fix: Add Engine::GetDisplayDefaultCapacity() and ↵frosch
use it everywhere, so CB 36 is also used everywhere.
2009-03-14(svn r15711) -Codechange: lots of whitespace cleanup/fixesrubidium
2009-03-08(svn r15645) -Fix (r12924)[FS#2612]: Add an EngineOverrideManager to give ↵frosch
the term 'compatible newgrf' again some sense and to not crash because of trivial changes.
2009-02-27(svn r15592) -Fix: Refit-info in purchase list did only check the first ↵frosch
articulated part.
2009-02-21(svn r15541) -Revert (r15399): 'v->cargo_type' is also used in other places, ↵frosch
which cannot accept CT_INVALID. -Codechange: Add Engine::GetDefaultCargoType() and Engine::CanCarryCargo() and use them. -Fix [FS#2617]: When articulated parts have no available default cargo, use the cargo type of the first part for livery selection. -Change: To decide whether a vehicle is refittable do not test its current capacity for being zero, but always use the 'capacity property'. Note: The property is used unmodifed without calling CB 15/36. By setting it to a non-zero value and returning zero in the callback vehicles can be refitted to/from zero capacity for e.g. livery effects. Note: It is intentional that you cannot control refittability by CB 36.
2009-02-19(svn r15521) -Codechange: add helper function to get the display tractive ↵rubidium
effort of a vehicle.
2009-02-09(svn r15434) -Codechange: bit of type safety for the DC_xxx flags.rubidium
2009-02-08(svn r15412) -Fix: Clearing custom engine names could cause desyncs due to ↵peter1138
be client-side only; GUI parts of save/load of custom engine names also removed as it was never implemented.
2009-02-01(svn r15308) -Codechange: Deduplicate km-ish/h -> mph conversions.frosch
2009-02-01(svn r15306) -Codechange: Deduplicate code by adding ↵frosch
Engine::GetDisplayMaxSpeed(), GetPower() and GetDisplayWeight(). (and using them)
2009-01-31(svn r15299) -Cleanup: remove many redundant includessmatz
2009-01-25(svn r15263) -Codechange: added Engine::GetCost() to remove some code ↵glx
duplication.
2009-01-24(svn r15261) -Add: added Engine::GetRunningCost() to remove some code ↵glx
duplication. Also stops AIs decrementing vehicle counter of first company
2009-01-23(svn r15216) -Feature: native support for Transport Tycoon (Original) ↵smatz
savegames. Based on SVXConverter's source code and documentation by Roman Vetter
2009-01-13(svn r15077) -Codechange: enumify DAYS_IN_YEAR and DAYS_IN_LEAP_YEARsmatz
-Change: when computing daily running cost, divide by 365 (instead of 364). Since r12134, the rounding errors don't need this correction anymore
2009-01-12(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵truebrain
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
2009-01-10(svn r14958) -Codechange [FS#1923]: when checking for unique names, compare ↵smatz
only with manually set names There are situations that aren't solvable (because of different language files), so if the user really wants to have duplicated name, allow him to do so. It solves desyncs between server and clients using different languages. It behaves the same in SP and MP, so users won't see the different behaviour as a bug (and even checking in SP could be worked around by the user).
2009-01-08(svn r14926) -Feature: Automatically set last engine ageing year to the last ↵peter1138
'introduction year plus half model life', to allow engines later than 2050 to appear.
2009-01-04(svn r14828) -Codechange: move most of save/load-specific code to separate filessmatz
2008-12-28(svn r14754) -Codechange: get rid of _cmd_text and just pass it as ↵rubidium
(optional) parameter.
2008-12-24(svn r14735) -Codechange: remove a bit of bit-waste in the map array ↵rubidium
(without changing the map array) and make the CompanyIDs contiguous. -Note: 15 should be enough for now... making it any more means adding more bytes to the map array and thus wasting more bits instead of reducing the bit waste.
2008-12-23(svn r14732) -Codechange: replace some magic number with less magic ↵rubidium
constants and use the proper type for a few variables.
2008-12-16(svn r14683) -Change: only say a engine/vehicle is refittable when it can be ↵rubidium
refitted to at least two cargo type or when it has subcargos. NOTE: it is still possible that a vehicle is marked refittable when there is nothing to refit to, e.g. when only one subcargo is available but that cannot be determined without a vehicle chain.