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2012-05-26(svn r24284) -Codechange: Remove NewsSubtypes and directly use NewsTypes and ↵frosch
NewsFlag instead.
2012-05-05(svn r24200) -Fix [FS#5149]: Invalidate build vehicle windows every month, ↵frosch
in case they need resorting due to changed reliabilities.
2012-01-28(svn r23861) -Feature: [NewGRF] New algorithm (activated via an engine flag) ↵frosch
to determine the capacity of vehicles. This allows vehicles to better control the capacity for cargotypes which they know; and let cargo NewGRFs influence the capacity for cargos the vehicle NewGRF does not know, but which the vehicle is refittable to due to cargo classes.
2012-01-28(svn r23860) -Feature: [NewGRF] Add cargo property 1D to set the capacity ↵frosch
multipliers when refitting vehicles, which do not use callback 15.
2012-01-03(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp filesrubidium
2011-12-19(svn r23615) -Add: more API functions exposed to NoGo (part 2)truebrain
2011-12-15(svn r23526) -Codechange: unify cargos vs cargoesrubidium
2011-12-13(svn r23504) -Feature: Aircraft range.michi_cc
2011-11-29(svn r23355) -Codechange: rename all AI* to Script* (Rubidium)truebrain
2011-11-09(svn r23176) -Codechange: Deduplicate code between ↵frosch
Engine::DetermineCapacity() and Engine::GetDisplayDefaultCapacity().
2011-11-09(svn r23175) -Codechange: Refactor Engine::DetermineCapacity().frosch
2011-11-09(svn r23174) -Codechange: Deduplicate code between GetEngineProperty() and ↵frosch
GetVehicleProperty().
2011-11-09(svn r23173) -Codechange: Rename GetVehicleCapacity() to ↵frosch
Engine::DetermineCapacity().
2011-11-03(svn r23083) -Fix: run StartupEngines() if NewGRFs changed during loading a ↵yexo
savegame, just like it's running when NewGRFs are changed during a game
2011-11-01(svn r23075) -Codechange: Add GetGRF() and GetGRFID() methods to Engine and ↵frosch
Vehicle to simplify code.
2011-10-03(svn r22977) -Codechange: Rename SetCachedEngineCounts() to ↵frosch
GroupStatistics::UpdateAfterLoad().
2011-10-03(svn r22976) -Codechange: Split group statistics into separate struct.frosch
2011-10-03(svn r22975) -Codechange: Do not store Group::num_vehicle in the savegame, ↵frosch
but compute it like num_engines on load.
2011-08-03(svn r22713) -Feature: [NewGRF] Per vehicle custom cargo ageing period.michi_cc
2011-07-27(svn r22690) -Fix: [NewGRF] Aircrafts defined with IDs above the default ↵frosch
aircrafts always defaulted to passenger cargo.
2011-05-02(svn r22411) -Document: another bunch of bitsrubidium
2011-03-13(svn r22250) -Cleanup (r16378): Engines poolitems do not need a flag for ↵frosch
validness anymore. The pool knows that on its own.
2011-03-13(svn r22239) -Doc: Further engine doxyment additions.alberth
2011-02-08(svn r22025) -Fix: verify there is enough space in the pool when creating ↵smatz
new pool items while loading old savegames
2011-02-05(svn r21987) -Fix: Make news items, engine previews and AI preview events ↵frosch
deal with no longer existing Engine items after resetting the pool.
2011-02-05(svn r21986) -Codechange: Add helper function to test whether an engine is ↵frosch
still associated to a GRF.
2011-02-05(svn r21975) -Add: console command to reset the engine pool. It removes the ↵frosch
traces of engines which are no longer associated to a NewGRF, and can be used to e.g. 'fix' scenarios which were screwed up by the author. You can only use it when there are no vehicles in the game though.
2011-01-18(svn r21842) -Feature [FS#4393]: [NewGRF] Introduction dates/required types ↵rubidium
for rail types; e.g. introduce a particular rail type in 1960 (or when a vehicle using it is introduced), but also allow limiting its introduction to only happen when the required railtypes are available
2011-01-18(svn r21841) -Feature: [NewGRF] Allow to define other railtypes that should ↵rubidium
be introduced if a particular rail type is introduced, e.g. to make sure slow rail is introduced when fast rail gets introduced
2010-12-28(svn r21652) -Cleanup: one semicolon is enoughsmatz
2010-12-05(svn r21410) -Codechange: limit engine name by amount of characters, not bytesrubidium
2010-12-04(svn r21374) -Fix: Purchases lists were not invalidated when using ↵planetmaker
'resetengines'
2010-11-18(svn r21240) -Feature: [NewGRF] Implement action0 visual effect properties ↵rubidium
for ships and RVs (Hirundo)
2010-11-18(svn r21239) -Codechange/Fix: [NewGRF] Use 0xFF instead of 0 as default ↵rubidium
value for visual effect. This makes setting train prop 22 to 0 actually work (Hirundo)
2010-11-06(svn r21101) -Doc: Additions and clarifications of doxygen commentsplanetmaker
2010-11-06(svn r21100) -Feature [NewGRF]: Add CB36 support for road vehicle property ↵terkhen
0x15 (Speed).
2010-10-30(svn r21058) -Feature [NewGRF]: Add CB36 support for road vehicle properties ↵terkhen
0x13 (Power), 0x14 (Weight) and 0x18 (Tractive effort).
2010-09-28(svn r20856) -Fix [FS#4141]: Road/water toolbars did not get updated when ↵terkhen
the first vehicle of their type becomes available.
2010-08-10(svn r20437) -Codechange: lets Engines use GRFFilePropsBase as wellrubidium
2010-08-02(svn r20318) -Doc: Doxygen additions.alberth
2010-08-02(svn r20317) -Codechange: Move variable declaration to their first use.alberth
2010-08-01(svn r20286) -Codechange: Unify end of doxygen comments.frosch
2010-08-01(svn r20283) -Codechange: Unify start of doygen comments.frosch
2010-07-24(svn r20211) -Codechange: Indented code should have curly braces around it.alberth
2010-07-16(svn r20164) -Fix [FS#3870]: inconsistencies w.r.t. to km/h vs km-ish/h as ↵rubidium
"base" unit for aircraft speeds
2010-07-10(svn r20106) -Fix (r5999): Engine and vehicle age were clamped at 0xFFFF, ↵frosch
though there are 32bit available.
2010-05-22(svn r19879) -Codechange: Also hide invalid engines from purchase lists.frosch
2010-04-17(svn r19660) -Feature: [NewGRF] support cb36 for aircraft speed also in the ↵yexo
build menu
2010-03-06(svn r19360) -Add: [NewGRF] When the tractive effort of a road vehicle is ↵terkhen
not set, use a default value of 4C.
2010-03-06(svn r19347) -Add: Vehicle GUI now shows power, weight and tractive effort ↵terkhen
for road vehicles.