Age | Commit message (Collapse) | Author |
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were available as the engine availability check was performed too early.
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the command. Checking for the length in pixels is impossible because that differs per client.
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PlayerByte value in r12143, and still isn't a PlayerByte value.
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named typedefs and replace a few magic numbers.
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wagon"
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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(and its headers) to engine_gui.cpp
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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with EngList_Sort()
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AddNewsMessage as there is (for each news message type) a tuple of 4 parameters that is the same for all calls.
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in-game that often
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engine.cpp, make it run only 1 loop
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Patch by Cirdan.
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wrapper for CBlobT
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something more than whitespace as description of files that don't have a description.
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primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
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objects can be build, but check it directly in the pool so we do not have to call destructors in the testing phase. Stations still use the autoptr though.
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compiler's decisions about inlining
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unneeded inclusions of engine.h and/or replace them with engine_type.h.
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engine preview offer
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uninitialised variable
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ID. Rename this to preview_player_rank and change back to a uint8 to avoid confusion.
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of for-loops
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ALL_GROUP
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unneeded include from openttd.h.
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now attached to their object directly and there is
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
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its index
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when it's not necessary.
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single location.
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useless includes.
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logical place and remove about 50% of the includes of 'functions.h'
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single file and do not include gfx.h everywhere to get a Point type.
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their respective places.
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