Age | Commit message (Collapse) | Author |
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can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
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available yet. This also affects the rail purchase window.
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cargo type
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coding style (and rest of the code).
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respect to the news of new vehicles.
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Engine.flags to engine.h and give the enum values better names.
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a few comments style.
Some documentation addition, when i can easily supply them
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-Codechange: Remove _avail_aircraft
Its name is misleading. It is rather _avail_airports, but then only some of them, which leads to inconsistencies when using it.
Further it is unnecessary to store it in savegams.
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autoreplace window
-The user will notice the following changes:
All vehicle types behaves in the same way
Adding/removing an engine (new design and so on) can no longer result in the window selecting a new engine
All valid replacements will be displayed since it looks at refitting options as well (this solves the missing ships with the newships GRF)
Since you can't replace an engine into itself, the engine selected in the left list will no longer appear in the right list
-The code changes:
Instead of looping all engines all the time, each list generates a list like the build windows
This ensures consistent list generation since only one function can loop all engines
Unified code for all vehicle types
It now use the lists to call the drawing code in the build vehicle window
Works on selected EngineIDs instead of selected index in the list
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flags of RailVehInfo, as well as changing the code to reflect the fact that it was not a flag but rather a one value only variable. Doing so, some evaluations have been simplified.
-Codechange: Add and use RAILVEH_SINGLEHEAD when railveh_type is set to 0, which was implicit before.
-Cleanup: Remove some extraneous parenthesis.
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magic numbers and add a function IsNormalAircraft() which tells us whether the aircraft is in fact some flying device or a rotor/shadow.
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-Fix: Fix an out of bounds array access when assigning the engine type in the _engine array
This usually hits the _engine_name_strings array and causes an invalid StringID, though it depends on the compiler which data structure gets placed after the _engines array.
Most probably this was exposed by removing railtype from Engine, which changed the size of this struct.
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-Regression (r8314): I only did half the necessary changes to move railtype from Engine to RailVehicleInfo. Now do the rest.
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-Codechange: Move the railtype from EngineInfo to RailVehicleInfo, because having a railtype for non-rail vehicles isn't that useful
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stillunknown and pv2b.
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renamed to .cpp)
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