Age | Commit message (Collapse) | Author |
|
(based on patch by Juanjo).
|
|
the return is not NULL)
|
|
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
|
|
be no vehicles available at all.
|
|
strings.
|
|
available, and tell what to do in that case
|
|
Eagle_rainbow)
|
|
use the particular vehicle-type/cargo-type combination.
|
|
introduced to everyone.
|
|
|
|
the company ranking.
|
|
vehicle types (Eagle_rainbow)
|
|
Doxygen improvements.
|
|
GSEngine::IsBuildable when outside GSCompanyMode scope.
|
|
NewsFlag instead.
|
|
in case they need resorting due to changed reliabilities.
|
|
to determine the capacity of vehicles. This allows vehicles to better control the capacity for cargotypes which they know; and let cargo NewGRFs influence the capacity for cargos the vehicle NewGRF does not know, but which the vehicle is refittable to due to cargo classes.
|
|
multipliers when refitting vehicles, which do not use callback 15.
|
|
|
|
|
|
|
|
|
|
|
|
Engine::DetermineCapacity() and Engine::GetDisplayDefaultCapacity().
|
|
|
|
GetVehicleProperty().
|
|
Engine::DetermineCapacity().
|
|
savegame, just like it's running when NewGRFs are changed during a game
|
|
Vehicle to simplify code.
|
|
GroupStatistics::UpdateAfterLoad().
|
|
|
|
but compute it like num_engines on load.
|
|
|
|
aircrafts always defaulted to passenger cargo.
|
|
|
|
validness anymore. The pool knows that on its own.
|
|
|
|
new pool items while loading old savegames
|
|
deal with no longer existing Engine items after resetting the pool.
|
|
still associated to a GRF.
|
|
traces of engines which are no longer associated to a NewGRF, and can be used to e.g. 'fix' scenarios which were screwed up by the author. You can only use it when there are no vehicles in the game though.
|
|
for rail types; e.g. introduce a particular rail type in 1960 (or when a vehicle using it is introduced), but also allow limiting its introduction to only happen when the required railtypes are available
|
|
be introduced if a particular rail type is introduced, e.g. to make sure slow rail is introduced when fast rail gets introduced
|
|
|
|
|
|
'resetengines'
|
|
for ships and RVs (Hirundo)
|
|
value for visual effect. This makes setting train prop 22 to 0 actually work (Hirundo)
|
|
|
|
0x15 (Speed).
|