Age | Commit message (Collapse) | Author |
|
for all vehicle types
|
|
from VehicleRail to Train
|
|
|
|
|
|
introduce shiny new IsPlainRailTile()
|
|
sources too
|
|
|
|
masked wires as well.
|
|
(based on a patch by Eddi).
|
|
procedure returns false
|
|
|
|
instead of absolute sprite IDs.
|
|
|
|
client so it is immediatelly clear which one you are working with.
|
|
need to be iterated. (spotted by smatz)
|
|
|
|
(assertions on savegame loads).
-Fix [FS#2102]: but now in a hopefully beter way.
|
|
DiagDirection to Track and Trackbits
|
|
|
|
something more than whitespace as description of files that don't have a description.
|
|
primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
|
|
|
|
drawn twice in some cases
|
|
instead of transparent
|
|
unneeded inclusions of engine.h and/or replace them with engine_type.h.
|
|
|
|
IsRoadDepot[Tile]() and HasTileRoadType(); and use them.
|
|
building transparency settings
|
|
|
|
of for-loops
|
|
under bridge' anymore
|
|
GetTunnelBridgeLength() and/or GetOtherTunnelEnd() instead
|
|
|
|
unneeded include from openttd.h.
|
|
|
|
|
|
some type safety.
|
|
|
|
useless includes.
|
|
logical place and remove about 50% of the includes of 'functions.h'
|
|
|
|
|
|
"rail.h" that includes way more than only "rail_type.h") includes at some places.
|
|
r11642
|
|
bridge_map.h into tunnelbridge_map.h
|
|
remaining to fit with the naming style
|
|
remaining to fit with the naming style
|
|
style
|
|
remembered.
-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
|
|
some new slopes. Patch by frosch.
|