Age | Commit message (Collapse) | Author |
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instead of transparent
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unneeded inclusions of engine.h and/or replace them with engine_type.h.
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IsRoadDepot[Tile]() and HasTileRoadType(); and use them.
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building transparency settings
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of for-loops
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under bridge' anymore
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GetTunnelBridgeLength() and/or GetOtherTunnelEnd() instead
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unneeded include from openttd.h.
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some type safety.
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useless includes.
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logical place and remove about 50% of the includes of 'functions.h'
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"rail.h" that includes way more than only "rail_type.h") includes at some places.
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r11642
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bridge_map.h into tunnelbridge_map.h
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remaining to fit with the naming style
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remaining to fit with the naming style
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style
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remembered.
-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
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some new slopes. Patch by frosch.
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boxes. It's not perfect yet, but a *very* good step into the right direction. Patch by frosch.
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catenary, creating graphical glitches when loading a catenary replacement. Patch by frosch.
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non-transparant when the other catenary was drawn transparant. Patch by smatz.
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"road" everywhere except in the tile type.
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foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch.
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transparent" code.
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disabled. Patch by B. N. SmatZ!.
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and into landscape.h, and add a few where they didn't exist.
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including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01.
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entrances.
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coding style (and rest of the code).
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tiles, unification of ground type between normal rail tiles and depots/waypoints and removing the need for RailTileSubType.
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files with the @file tag as well as a few general comments style
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-Regression (r8314): I only did half the necessary changes to move railtype from Engine to RailVehicleInfo. Now do the rest.
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values.
This lets us increase the sprite width from 14 to up to 29 bits,
effectively nulling the old sprite limit. Table changes in next commit.
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stillunknown and pv2b.
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renamed to .cpp)
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